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NMart0515
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Just looking for someone with a ton of GLB experience. Or at least someone who knows the ins and outs of the game. I want to maximize my experience and learn how to "properly" build my players, what to train and what special abilities to utilize. I want to support the site with money but I want to make sure I can have fun with competitive players before I throw money into it. Feel free to reply here or PM me if you think it is best. Thanks for any help!
 
InRomoWeTrust
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jdbolick jdbolick jdbolick

*awaits*
 
NMart0515
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Ok then?
 
Hagalaz
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You should probably not listen to just one person. There are plenty of guides and tips around the forums, and joining a network with people that will want to help you improve is also not a bad idea.

If you have any questions, you should probably ask them here, and you will see there are several people who would be glad to help.
 
NMart0515
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Is this said network availble right now? Am I even asking for help in the right forum for the topic I need?
 
Novus
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Originally posted by NMart0515
Is this said network availble right now? Am I even asking for help in the right forum for the topic I need?


There are multiple networks you can join. And some of those networks might actually be good!

And yes, you're in the right forum... people are just in a goofy mood tonight apparently. Plus, doesn't help that your questions are all quite general and vague. Always best to ask specific questions in this forum.

To explain Romo's post up above, he was referring to a joke I made a few days ago about jdbolick, and how merely mentioning his name 3 times in a forum post makes him appear. He's been pretty active in the FAQ forum in the past, but not so much now. jdbolick is certainly quite knowledgeable about this game... maybe not quite as knowledgeable as he thinks he is, but his advice is usually spot-on, so it's a shame he doesn't post in FAQ much anymore.

But, through the magic of cut-and-paste, and I can share with you jdbolick's formula for building any 4 Major Attribute dot!

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


There are some circumstances where this isn't the best build plan to follow (dots with either 3 or 5 Major Attributes, for example), but at the very least this will point you in the right direction.

If you have any more-specific questions, feel free to post 'em here. There's usually some helpful people around.
 
NMart0515
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Thank you very much Novus. The only reason why I was so general is because I pretty much need help with generally everything. As mentioned I want to know the game and be competitive before throwing money on the ground for it. That's sort of why i was leaning towards talking to one person through PMs. I know in forums, being general usually gets you no where, but I guess i sort of needed somewhere to start.

I would have asked a question like "How should I build my Poss WR?" but I kind of feared that people would just respond with something like "However you want, it's your player" type of answer.

Truth is I don't get how the training works, well I do, but how it's best utitlized. Or attribute caps. Or the beneficial aspects of training intense vs light.

So "generally" speaking, I had a lot of questions, didn't really want to just throw them all into one post though.
 
Theo Wizzago
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Originally posted by NMart0515
Is this said network availble right now? Am I even asking for help in the right forum for the topic I need?


Sort of. But you MIGHT try posting in the "Players Looking For Teams" forum as well. I know you'll see a lot of posts following this one telling you it's a "sh*t thread" but people still look there for dots. That said you can also look about this forum and other main forums for players who post decent threads about the game. Many list the team they own beneath their posts (like below InRomoWeTrust's post it says, "I like turtles") and even others list organizations they're a part of. Don't be afraid to send out a few PM's to those people and ask questions. It's how I got started when I first got here and it really helped a lot.
 
NMart0515
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Thank you TW.
 
InRomoWeTrust
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Some things I wrote a while ago.


Originally posted by InRomoWeTrust
A few tidbits that might help from me:

The biggest four things to understand in GLB are:

a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.

b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.

c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.

d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.


Originally posted by InRomoWeTrust
After choosing a position, selecting an archetype can be difficult. Choose an archetype that will provide majors (and correspondingly ALGs) that reflect attributes in which you would like to raise to high marks.

Always remember that every archetype and "role" in GLB generally requires 3 to 5 attributes being brought to high marks. These attributes require significant focus and the user should always try to take the "most important" attribute to marks of, at minimum, 95+ raw (no EQ) or above.

The following listing is a subjective opinion on which attributes should be your main focus with each archetype. This is written particularly for newer users. Also included are AEQ pieces that are highly suggested. Please note that suggested AEQ are recommended to be stacked (two/three pieces) when the roll reflects a primary action for the position (e.g. o-line and hold block or d-line and break block).

Quarterback

Pocket Passer - Throwing, Vision, Confidence, Strength
Must-have AEQ - +% Pass Quality, +% Pass Distance

Deep Passer - Throwing, Vision, Strength, Confidence
Must-have AEQ - +% Pass Quality, +% Pass Distance

Scrambler (for intended rushing) - Agility, Speed, Carrying
Must-have AEQ - +% Fake and/or +% Break Tackle

Scrambler (for intended hybrid) - Throwing, Vision, Agility, Speed
Must-have AEQ - Consider have two sets of EQ (one for gameplans highlighting passing, the other for gameplans that are mostly rushing). Focus AEQ in one specialization (rushing or passing).

Halfback

Power - Strength, Carrying, Agility, Speed
Must-have AEQ - +% Break Tackle

Elusive - Speed, Agility, Carrying
Must-have AEQ - +% Fake

Scat Back - Speed, Agility, Carrying, Catching
Must-have AEQ - +% Fake, +% Catch Ball

Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.

Fullback

Running - Strength, Carrying, Agility, Speed
Must-have AEQ - +% Break Tackle

Blocking - Strength, Blocking, Agility, Speed
Must-have AEQ - +% Hold Block

Scat Back - Speed, Agility, Catching, Carrying
Must-have AEQ - +% Catch Ball, +% Fake

Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.

Wide Receiver

Speedster - Speed, Agility, Catching
Must-have AEQ - +% Catch Ball, +% Fake (assuming investment into Head Fake, Juke, and/or Catch Fake SAs)

Possession - Catching, Jumping, Agility, Speed
Must-have AEQ - +% Catch Ball

Power - Catching, Strength, Agility, Carrying, Speed
Must-have AEQ - +% Catch Ball, +% Break Tackle

Tight End

Blocker - Strength, Blocking, Agility, Speed
Must-have AEQ - +% Hold Block

Receiver - Speed, Agility, Catching
Must-have AEQ - +% Catch Ball, +% Fake (assuming investment into Head Fake, Juke, and/or Catch Fake SAs)

Combo - Strength, Blocking, Agility, Catching, Speed
Must-have AEQ - +% Catch Ball, +% Hold Block

Offensive Line

Pass Blocking - Blocking, Agility, Strength
Must-have AEQ - +% Hold Block

Run Blocking - Strength, Blocking, Agility
Must-have AEQ - +% Hold Block

Defensive Line

Strength DL - Strength, Agility, Tackling, Speed
Must-have AEQ - +% Break Block, +% Make Tackle

Speed DL - Agility Speed, Tackling, Strength
Must-have AEQ - +% Break Block, +% Make Tackle

Combo DL - Strength, Speed, Tackling, Agility
Must-have AEQ - +% Break Block, +% Make Tackle

Linebacker

Coverage - Speed, Agility, Vision, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake

Blitzing - Speed, Agility, Strength, Tackling
Must-have AEQ - +% Break Block, +% Force Fumble, +% Make Tackle

Hard Hitting - Strength, Tackling, Agility, Speed, Vision
Must-have AEQ - +% Make Tackle, +% Force Fumble

Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.

Secondary

Man Specialist - Speed, Agility, Vision, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake

Zone Specialist - Speed, Agility, Vision, Tackling, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake

Hard Hitter - Speed, Strength, Tackling, Vision, Agility
Must-have AEQ - +% Make Tackle, +% Force Fumble, +% Deflect Ball

Combo - Speed, Agility, Strength, Tackling, Vision
Must-have AEQ - +% Make Tackle, +% Force Fumble, +% Deflect Ball

Special Teams

Boomer (kicker) - Kicking, Strength, Confidence, Vision
Must-have AEQ - Kicking SAs

Technician (kicker) - Kicking, Vision, Confidence, Strength
Must-have AEQ - Kicking SAs

Boomer (punter) - Punting, Strength, Confidence, Vision
Must-have AEQ - Punting SAs

Technician (punter) - Punting, Vision, Confidence, Strength
Must-have AEQ - Punting SAs

Special Teams Only Player (STOP) - Highly suggest not using. The ST'er archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with no ALGs on a particular attribute. If choosing to build a ST'er, utilize a 4 major position. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.

Returner - Highly suggest not using. The returner archetype uses 5 majors as opposed to 4. If choosing to build a returner, utilize a 4 major position (HB). Using this archetype requires a very specific objective that the other archetypes cannot accomplish.
 
kampman74
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The above people know a lot more than me. But pretty much read everything in the forums. If their is a position you hear a certain agent is good at making PM them and ask for advise or what ever. I did and they responded, worst thing they can do is say no or not respond.

I understand how to train, but I still don't really understand why. I'm just starting to get to veteran abilities with my guys and none of my guys have SAs. So kinda just cross that bridge when I get to it. Do ask around which one works. doesn't work for the build though.
 
NMart0515
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Thank you very much guys. InRomoWeTrust, definitely helped me understand a couple things a lot easier. Much appreciated!

 
Novus
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Originally posted by NMart0515
Thank you very much guys. InRomoWeTrust, definitely helped me understand a couple things a lot easier. Much appreciated!



Romo's info is VERY good. The better you understand Romo's info, the better you'll understand jdbolick's early-build plan too.

One thing that will help you a bit as well... using GreaseMonkey scripts, especially the Virtual Player Builder script.

If you use Firefox, install the GreaseMonkey add-on... there's a link to it in this forum post here:
http://goallineblitz.com/game/forum_thread.pl?thread_id=37761&page=1#234521

(If you use Chrome instead of Firefox, the equivalent add-on is called TamperMonkey, I think... this other forum thread will help you more:
http://goallineblitz.com/game/forum_thread.pl?thread_id=4616946 )


(If you use Internet Explorer... well, you're right out of luck. Switch to Firefox or Chrome ASAP.)

Once you have GreaseMonkey installed, download and install these 3 scripts:

GLB Player Builder v4_2: http://userscripts.org/scripts/show/120326
GLB Player Value Calculator 1_2: http://userscripts.org/scripts/show/114383
GLB Skill Page Enhancements: http://userscripts.org/scripts/show/115138

Then, go to the Skill Points page for one of your players, and use the Virtual Player Builder script to start experimenting with different dot building strategies! Great way to really start digging into the guts of player-building.
 


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