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Theo Wizzago
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Originally posted by aaasahi
Good job Pen, I used do that analysis and have the same conclusion - the gain from early enhansement can't cover the loss between light and intense, especially you only have 24 tp. (8 initial and 16 from off season)

Theo, I wonder why you didn't find this, you even can't reach 1st cap without 1 boost.


Well I did a crappy job of restating what Dub J posted. If you read that, you'll see he DOES speak of boosting ONCE to reach 1st cap. I screwed that up with my second reply. Also, I DID miss where you use your original BT's to bump up the first enhancement... but NOT the second. The Second enhancement requires a light train or two. And still, despite all my screw ups AFTER the original re-post, it doesn't alter the original posts content or quality. What makes it even worse is my builds are correct... just my explanation of it is a mess.
Yawl just chill cuz sometimes my fingers don't type what's in my head.
And sometimes that's a good thing too.

Yawl just follow Dub's guide and you'll be fine.

(P.S. Thanks to aaasahi, whodey, and Pen for helping clean up my mess.)

 
Hagalaz
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The method of using light to get triple enhancement forces you to be unable to cap before boosting the first time, meaning one loses on ALGs. It's just not worth it.
 
psi
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i don't know how old that guide is but it recommends quadding starting when your main att hits 68, which i'm pretty sure is an antiquated standard. that being said, it would sort of make sense if the extra BTs from doing light early on were needed to be able to quad as early as 68. but once again, it seems irrelevant because it's not optimal by today's standards for how high main attributes go (or not even that, but just for build efficiency and finishing your main attribute sooner)
 
aaasahi
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Start quad-training at 68 (day 7) is a good method, at least I use it.
 
Hagalaz
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Originally posted by Pen15
i don't know how old that guide is but it recommends quadding starting when your main att hits 68, which i'm pretty sure is an antiquated standard. that being said, it would sort of make sense if the extra BTs from doing light early on were needed to be able to quad as early as 68. but once again, it seems irrelevant because it's not optimal by today's standards for how high main attributes go (or not even that, but just for build efficiency and finishing your main attribute sooner)


Starting at 68 IS one of the best methods nowadays. What is your alternative suggestion?
 
XtremeT13
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I don't know... Every is so wrapped up with having to get your #1 main up so high before you focus on anything else. But, in the end there are 3 majors (some 4) to focus on. It just seems like you could hurt your build if you get so focused on trying to get, say speed up so you can be at 160+ and then not get other majors up high. ALG's effect all 3 majors equally..... Why not cut some training/SP apply from your #1 major sooner and apply that focus toward your #2 and split EQ a little bit between your #1 and #2 majors? In the end you could end up with a similar look, but this would allow you to get your 2nd major up either higher or sooner and allow you to get your 3rd major up higher. One would think that the higher you can get many majors would outweigh just having your #1 major really high. I mean, at one point it could cost you 30SP to raise your #1 just 1 point..........or you could use that to raise your #3 major 30 points......

IMO- As long as you get your #1 major pretty high and your #2, #3 and #4 attributes get a good deal of attention...you can have just as or more quality of a dot as someone who goes that little extra on #1....But, I've never made a dot past level 75 and that was a bit ago.
 
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^ This logic doesn't apply to Dotball. You will end up with a mediocre dot.
 
aaasahi
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Originally posted by XtremeT13
I don't know... Every is so wrapped up with having to get your #1 main up so high before you focus on anything else. But, in the end there are 3 majors (some 4) to focus on. It just seems like you could hurt your build if you get so focused on trying to get, say speed up so you can be at 160+ and then not get other majors up high. ALG's effect all 3 majors equally..... Why not cut some training/SP apply from your #1 major sooner and apply that focus toward your #2 and split EQ a little bit between your #1 and #2 majors? In the end you could end up with a similar look, but this would allow you to get your 2nd major up either higher or sooner and allow you to get your 3rd major up higher. One would think that the higher you can get many majors would outweigh just having your #1 major really high. I mean, at one point it could cost you 30SP to raise your #1 just 1 point..........or you could use that to raise your #3 major 30 points......

IMO- As long as you get your #1 major pretty high and your #2, #3 and #4 attributes get a good deal of attention...you can have just as or more quality of a dot as someone who goes that little extra on #1....But, I've never made a dot past level 75 and that was a bit ago.


If this is still season 2~5, I will trust you, but sorry man it's season 33 now, and your thinking have been proven wrong long ago.
 
XtremeT13
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Originally posted by aaasahi
If this is still season 2~5, I will trust you, but sorry man it's season 33 now, and your thinking have been proven wrong long ago.


Well, I've just recently really gotten into really trying to build super dots....is there any kind of visual hard evidence of this? Or anything of the sort? I just want to get what ever I can now, because next season I am looking to create a bunch of new dots for the long haul.
 
whodey08
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Originally posted by XtremeT13
Well, I've just recently really gotten into really trying to build super dots....is there any kind of visual hard evidence of this? Or anything of the sort? I just want to get what ever I can now, because next season I am looking to create a bunch of new dots for the long haul.


Just go thru WL teams. A lot of their rosters have open builds. You can get all the visual evidence you need if you put in the few minutes to look over some of the top teams in WL.
 
Theo Wizzago
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Originally posted by XtremeT13
Well, I've just recently really gotten into really trying to build super dots....is there any kind of visual hard evidence of this? Or anything of the sort? I just want to get what ever I can now, because next season I am looking to create a bunch of new dots for the long haul.


I'll back everyone up here. I did as you are now doing when I first got into GLB. At the start, your dots will shine... sometimes, even out-preform the dots around you. But when your dots get older... suddenly they stink more and more. I would get my dots to around level 45 or so and I could SEE the difference. It frustrated me so I found myself a great builder and he guided me along for a few seasons. Now I can hit plateau with the best of them and my dots can shine like they're supposed to. Getting your dots PRIMARY skill up as fast and as hard and as big as you can is the ONLY way to finish with quality dots at the highest of levels.

You might try using the VPB to run through your build ideas from start to finish and compare them for yourself. I don't use the VPB because it seems to cause an issue with my 'puter... so I built my own in my excell spreasdsheets and I use that. But it accomplishes the same thing.
 
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