Originally posted by Black Peter
Basically, the archetypes were created without much thought involved in the majors/minors process. Have to just deal with it.
The reality is that the archetypes were created with thought to what the player has to do but that another, overriding concern was ensuring that no archetype was beyond argument the best, else why would anyone use any other one? Another consideration is that every archetype has only 8 attributes that get ALGs.
For the most part this is a positive not a negative. Because ALGs are a race against time, the fewer the majors the better. For example, TEs could be built more effectively if they had 4 majors not 5 and even better if they had 3 majors because you could very easily and relatively quickly build a 105/100/100 build with plenty of SPs left over for supporting attributes.
Bort (really catch) would have done us all a favor if he had not made any 5 major archetypes. The idea was to help builds by putting ALGs in more attributes but this hinders builds in actuality. For example, you can build a better returner with a HB using the elusive archetype than with the returner archetype or a better STOP with a SS or DE using a 4 major archetype than with the STer archetype and it's not really even that close.
In other words if you truly have a gripe with TE archetypes it should be that there are too many majors, not that there aren't enough.
Basically, the archetypes were created without much thought involved in the majors/minors process. Have to just deal with it.
The reality is that the archetypes were created with thought to what the player has to do but that another, overriding concern was ensuring that no archetype was beyond argument the best, else why would anyone use any other one? Another consideration is that every archetype has only 8 attributes that get ALGs.
For the most part this is a positive not a negative. Because ALGs are a race against time, the fewer the majors the better. For example, TEs could be built more effectively if they had 4 majors not 5 and even better if they had 3 majors because you could very easily and relatively quickly build a 105/100/100 build with plenty of SPs left over for supporting attributes.
Bort (really catch) would have done us all a favor if he had not made any 5 major archetypes. The idea was to help builds by putting ALGs in more attributes but this hinders builds in actuality. For example, you can build a better returner with a HB using the elusive archetype than with the returner archetype or a better STOP with a SS or DE using a 4 major archetype than with the STer archetype and it's not really even that close.
In other words if you truly have a gripe with TE archetypes it should be that there are too many majors, not that there aren't enough.
Edited by tpaterniti on Feb 15, 2013 17:18:08






























