It can't be that hard.
Forum > Suggestions > Make game start time listings fit the time zone of the user.
Novus
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Originally posted by Primate
It can't be that hard.
First rule of programming: when someone asks, "How hard could it be?" the answer is always, "Harder than you think."
That said, other sites find a way to do it, so it's doable. It would take a decent amount of initial work, but once it's done, it's done. But it would probably be easier to make ALL timestamps reflect local time, not just game-time time-stamps.
Could that cause confusion among users, though? I mean, right now, everyone knows rollover happens at 00:00:00 server time, so if you don't already know that server time is Mountain Time, you can at least just do a test post in your team forum or something and see what the time-stamp is on it. That goes away if you switch everyone's accounts to show their own local time instead of the server time. I can see people on the East Coast getting annoyed because "It's midnight! Why hasn't the day rolled over yet!", and I can see people on the Pacific Coast getting annoyed because "It's only 11pm! Why is the day rolling over an hour early?!?"
It's just the sort of thing that seems simple... until you factor in the average stupidity of the end-user. Then it gets complicated.
It can't be that hard.
First rule of programming: when someone asks, "How hard could it be?" the answer is always, "Harder than you think."

That said, other sites find a way to do it, so it's doable. It would take a decent amount of initial work, but once it's done, it's done. But it would probably be easier to make ALL timestamps reflect local time, not just game-time time-stamps.
Could that cause confusion among users, though? I mean, right now, everyone knows rollover happens at 00:00:00 server time, so if you don't already know that server time is Mountain Time, you can at least just do a test post in your team forum or something and see what the time-stamp is on it. That goes away if you switch everyone's accounts to show their own local time instead of the server time. I can see people on the East Coast getting annoyed because "It's midnight! Why hasn't the day rolled over yet!", and I can see people on the Pacific Coast getting annoyed because "It's only 11pm! Why is the day rolling over an hour early?!?"
It's just the sort of thing that seems simple... until you factor in the average stupidity of the end-user. Then it gets complicated.

Originally posted by Novus
stupidity of the end-user
this is what makes everything so complicated
stupidity of the end-user
this is what makes everything so complicated

Novus
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Originally posted by Vic Koenning
this is what makes everything so complicated
Um... yes?
That's why I wrote "until you factor in the average stupidity of the end-user. Then it gets complicated."
this is what makes everything so complicated

Um... yes?
That's why I wrote "until you factor in the average stupidity of the end-user. Then it gets complicated."
Novus
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Originally posted by Awww
totally pointless
Not pointless at all, actually... it is kinda annoying having to translate "server time" to "my time" so frequently.
It's just that fixing it is more complicated than people think and has the potential to create brand new types of confusion.
But "pointless"? Not at all.
totally pointless
Not pointless at all, actually... it is kinda annoying having to translate "server time" to "my time" so frequently.
It's just that fixing it is more complicated than people think and has the potential to create brand new types of confusion.
But "pointless"? Not at all.

fogie55
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Had a GM script to do this, but also put all the times in 24 hour clock, so 4pm games were 16:00 which I didn't like so turned it off.
Originally posted by fogie55
Had a GM script to do this, but also put all the times in 24 hour clock, so 4pm games were 16:00 which I didn't like so turned it off.
IIRC this was a pabst script and you could edit it to work on a 12 hour clock.
Had a GM script to do this, but also put all the times in 24 hour clock, so 4pm games were 16:00 which I didn't like so turned it off.
IIRC this was a pabst script and you could edit it to work on a 12 hour clock.
Deathblade
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I know I had a script that listed your local time and server time in the header. But yeah
Played a MMORPG some time back that had a "cure" for this. The GAME time was clearly listed and beside it was a second clock that was YOUR time zone. The game was ALWAYS in game time... but you could easily look at your personal clock and do a little math and know the whens and whats you needed. How did they know what time zone you were in? Simple... it was part of what you filled out when setting up your account... using a drop down list of all time zones, you simply chose yours and it did the rest automatically.
Novus
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Originally posted by Theo Wizzago
Played a MMORPG some time back that had a "cure" for this. The GAME time was clearly listed and beside it was a second clock that was YOUR time zone. The game was ALWAYS in game time... but you could easily look at your personal clock and do a little math and know the whens and whats you needed. How did they know what time zone you were in? Simple... it was part of what you filled out when setting up your account... using a drop down list of all time zones, you simply chose yours and it did the rest automatically.
Something along these lines could work here... keep the emphasis on server time, but make it easier for people to see how server time translates to their own local time.
Played a MMORPG some time back that had a "cure" for this. The GAME time was clearly listed and beside it was a second clock that was YOUR time zone. The game was ALWAYS in game time... but you could easily look at your personal clock and do a little math and know the whens and whats you needed. How did they know what time zone you were in? Simple... it was part of what you filled out when setting up your account... using a drop down list of all time zones, you simply chose yours and it did the rest automatically.
Something along these lines could work here... keep the emphasis on server time, but make it easier for people to see how server time translates to their own local time.
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