Long title, but it says it all.
Currently, the league/conference pages list the top 10 in the MVP race for offense, defense, special teams and kicker/punter, but all we know is their order. Since they are ordered, there has to be some sort of scoring system.
Given that, it would be nice to know how far ahead/behind of another player ours might be, or if the distance is increasing/decreasing each game. In order to allow this, GLB could show off the score each player has, be it in absolute or in relative terms to the first place.
It wouldn't require a lot of hard coding, the system must already exist if there is an order, and it wouldn't reveal too much, as we wouldn't know exactly what contributed to each portion of the score, but it would make the race more interesting, being able to see if the relative progress and evolution of each player.
If this is too hard, a simple arrow pointing up or down, if the relative distance to the player above increases or decreases (respectively), could be a simpler solution that doesn't expose the system so much, but frankly, it is less funny than the previous one.
Thank you for your time.
Currently, the league/conference pages list the top 10 in the MVP race for offense, defense, special teams and kicker/punter, but all we know is their order. Since they are ordered, there has to be some sort of scoring system.
Given that, it would be nice to know how far ahead/behind of another player ours might be, or if the distance is increasing/decreasing each game. In order to allow this, GLB could show off the score each player has, be it in absolute or in relative terms to the first place.
It wouldn't require a lot of hard coding, the system must already exist if there is an order, and it wouldn't reveal too much, as we wouldn't know exactly what contributed to each portion of the score, but it would make the race more interesting, being able to see if the relative progress and evolution of each player.
If this is too hard, a simple arrow pointing up or down, if the relative distance to the player above increases or decreases (respectively), could be a simpler solution that doesn't expose the system so much, but frankly, it is less funny than the previous one.
Thank you for your time.






























