User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Make dots with nothing but grass in front of them run straight towards the endzone.
Pook
offline
Link
 
http://goallineblitz.com/game/replay.pl?game_id=2234084&pbp_id=5378932
http://goallineblitz.com/game/replay.pl?game_id=2218325&pbp_id=2338086
http://goallineblitz.com/game/replay.pl?game_id=2218325&pbp_id=2344045
http://goallineblitz.com/game/replay.pl?game_id=2218330&pbp_id=4981156
http://goallineblitz.com/game/replay.pl?game_id=2218330&pbp_id=4983098
http://goallineblitz.com/game/replay.pl?game_id=2242137&pbp_id=784118

It really doesn't make sense for the dots to run to the sideline like this. The first one is an example of why having them run to the sideline is silly. The fastest way between two points is a straight line.
 
Team Nucleus
Draft Man
offline
Link
 
Seems Swagger has move influence than I thought.
No showboating, proceed straight to the endzone then showboat

+1 some of those links are lolish
 
Pook
offline
Link
 
Originally posted by Team Nucleus
Seems Swagger has move influence than I thought.
No showboating, proceed straight to the endzone then showboat

+1 some of those links are lolish


Haha yeah we always attribute those to swagger. Especially in the lower leagues there are instances where they just stop because their agility is too low to make the "cut to avoid the sideline" which is funny when you think about the fact that there's no reason for them to be running to the sideline. We like to say they're stopping for autographs and pictures.
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by Pook
Haha yeah we always attribute those to swagger. Especially in the lower leagues there are instances where they just stop because their agility is too low to make the "cut to avoid the sideline" which is funny when you think about the fact that there's no reason for them to be running to the sideline. We like to say they're stopping for autographs and pictures.


or those darn cheerleaders

Other than the stamina slowing the player down,there should be no reason for some of those to happen.
Open field to the endzone......head to the endzone simple enough. No sneaking a peek at the pom pom's
Edited by Team Nucleus on Dec 29, 2012 19:51:48
 
reddogrw
HOOD
offline
Link
 
In many of those they are running diagonally away from the chasing defender, which is logical
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by reddogrw
In many of those they are running diagonally away from the chasing defender, which is logical


What determines if they are looking back at the defender or looking forward to the endzone?
Running out of bounds when a player has an open field to the endzone is questionable
 
Novus
offline
Link
 
Be careful what you wish for... you might get it.

Let's look at the first play, since you singled that one out specifically:

Originally posted by Pook
http://goallineblitz.com/game/replay.pl?game_id=2234084&pbp_id=5378932


Those teams are actually in my league in Rookie, and as fast as your TE is on that play, it's probably a safe assumption that at this level he probably doesn't have much Agility. At the moment where he would've realized he had nothing but grass in front of him (saaaay right around the 35), if he had tried to straighten his path out to be parallel to the sidelines instead of diagonal, his low Agility probably would've forced him to slow WAY down for a moment as he adjusted his track... which would've allowed the SS, LOLB and CB to close the gap and take him down for a 25-yard gain.

Instead, because he chose not to change his direction and stayed on that diagonal track, he rumbled along for a 73-yard gain.

I'd argue that, given his probably-low Agility, the TE actually chose the correct course. Don't change direction, keep running, and see how far you can get on that vector. Pretty damn far, as it turns out.

Now, if he was a higher-level dot with a decent amount of Agility, yeah, I'd agree the pathing is lulzy. But in that particular play and at that particular level, I think the dot made the right "decision."
 
reddogrw
HOOD
offline
Link
 
Originally posted by Novus
Be careful what you wish for... you might get it.

Let's look at the first play, since you singled that one out specifically:

Originally posted by Pook

http://goallineblitz.com/game/replay.pl?game_id=2234084&pbp_id=5378932


Those teams are actually in my league in Rookie, and as fast as your TE is on that play, it's probably a safe assumption that at this level he probably doesn't have much Agility. At the moment where he would've realized he had nothing but grass in front of him (saaaay right around the 35), if he had tried to straighten his path out to be parallel to the sidelines instead of diagonal, his low Agility probably would've forced him to slow WAY down for a moment as he adjusted his track... which would've allowed the SS, LOLB and CB to close the gap and take him down for a 25-yard gain.

Instead, because he chose not to change his direction and stayed on that diagonal track, he rumbled along for a 73-yard gain.

I'd argue that, given his probably-low Agility, the TE actually chose the correct course. Don't change direction, keep running, and see how far you can get on that vector. Pretty damn far, as it turns out.

Now, if he was a higher-level dot with a decent amount of Agility, yeah, I'd agree the pathing is lulzy. But in that particular play and at that particular level, I think the dot made the right "decision."


+1
 
Chysil
Mod
offline
Link
 
essentually it's currently coded where a runner will detect a threat to them and attempt to take a vector that gives them the best chance at avoiding that threat for as long as possible.

I'd say that while it looks odd at some times, it's the only way they can do it to get the most yardage as possible.
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by reddogrw
In many of those they are running diagonally away from the chasing defender, which is logical


 
dsog
offline
Link
 
Edited by dsog on Dec 30, 2012 06:33:34
Edited by dsog on Dec 30, 2012 06:32:39
Edited by dsog on Dec 30, 2012 06:28:16
 
dsog
offline
Link
 
Originally posted by jampysos
Originally posted by reddogrw

In many of those they are running diagonally away from the chasing defender, which is logical




I agree.






But, Can anyone explain this?
http://goallineblitz.com/game/replay.pl?game_id=2220113&pbp_id=5461522




Edited by dsog on Dec 30, 2012 06:35:12
 
Novus
offline
Link
 
Originally posted by dsog
I agree.

But, Can anyone explain this?
http://goallineblitz.com/game/replay.pl?game_id=2220113&pbp_id=5461522


Yeah, that's pretty lulzy. No reason at ALL for the CB to angle his way INSIDE on that play. That's actually a case where he SHOULD be angling outside.

But I'm guessing that CB probably has, what 8 Carrying? I mean, he's a CB. And it wouldn't surprise me if the pathing calculation has a heavy component for Carrying, so that may just be a side-effect of making Carrying important for HBs and FBs.

That should still probably be fixed, of course.

If anything, though, it highlights how incredibly difficult and complex it is to get pathing right. There are a LOT of moving parts.

One does not simply... fix pathing.

EDIT: Bug Ticket filed, since I don't think this particular play was working as intended. Up to Bort to decide if he wants to do anything about it, of course, but at least someone higher up the food chain will have to take a look at it now.
Edited by Novus on Dec 30, 2012 08:56:29
Edited by Novus on Dec 30, 2012 08:51:31
 
fogie55
offline
Link
 
its interesting that players on offense DON'T always head north-south toward the endzone while KR/PRs almost always DO even when it makes no sense for them to do so... i'd like to see returnmen try to find some room toward the sidelines!
 
AirMcMVP
Mod
offline
Link
 
In general, returns (kickoff, punt, and interception) tend to head inside before going outside. I seem to remember a Bort quote someplace saying this was how it is coded. I haven't been able to track it down, though.
 


You are not logged in. Please log in if you want to post a reply.