Originally posted by whodey08
Yes...it does shorten the time to run the play. Example: We ran the ball for 2.5 yards and 32 seconds ran off the clock to run the next play. Yet....at the end of the 4th quarter we ran the ball for 3 yards and then spiked the ball and only 14 seconds ran off the clock. So it saved 18 seconds from running off the clock by spiking the ball.
Okay so its just deducted from the prior play, that makes sense. So you saved 16 seconds (since the spike takes 2 seconds off the clock itself).
Time outs work the same as that? Same amount of time from the prior play?
Yes...it does shorten the time to run the play. Example: We ran the ball for 2.5 yards and 32 seconds ran off the clock to run the next play. Yet....at the end of the 4th quarter we ran the ball for 3 yards and then spiked the ball and only 14 seconds ran off the clock. So it saved 18 seconds from running off the clock by spiking the ball.
Okay so its just deducted from the prior play, that makes sense. So you saved 16 seconds (since the spike takes 2 seconds off the clock itself).
Time outs work the same as that? Same amount of time from the prior play?
Edited by yello1 on Dec 20, 2012 15:12:16






























