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Bane
Baconologist
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^ I fully agreed with that except one part. If you cap your primary before ever boosting then why can't you just boost all 3 times at once if you ain't gonna be spending any of those SP anyways.

I realize that it is often better to only boost 1 at a time, but that is when the SP you get from boosting allows you to get an attribute to the next cap. But in your guide above that does not seem to be the case , or needed.

Are you just trying to get the OP in the habit of only boosting one at a time instead of all 3 at once for his future building techniques ?


EDIT: woops, did not realize there was a 2nd page to this thread, and Whodey answered my question already.
Page change didn't help make my post any more comprehensive either.

I coulda just deleted everythin I posted, but I take my shame like a man
Edited by Bane on Nov 23, 2012 09:23:11
 
whodey08
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Shrazkil
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Here is a general first year build philosophy , that would help you get on the right track.


A general, good rule of thumb is this. Make sure your first attribute you intend to cap is at 27 at start ( with 15 points at creation and +2 from height or weight ). DO NOT SPEND THE 15 SP YOU GET AFTER YOU CREATE CHARACTER YET!! Then enhance it once 10%, then train on normal twice. See below for 2 options:

1) If you are going extreme build (meaning you intend the base attribute to end at least 102+ (thats raising it to cap 86)), then enhance the attribute to 20%, and intense train it till day 48. If on day 48 you are at 34, then add the 15 SP you start with, and cap it at 49, then boost 3 times. If you are at 33 on day 48, spend 15 BT for a SP and apply those 16 points to make it 49, then boost 3 times. Continue training the attribute on a mix of normal and intense, your goal is to be able to reach 61.5 with your 18 SP before about day 3-4 when you level to 5(so by that day it needs to reach 52.5. You should have 3 attributes unlocked and ready to quad train by day -2 to 6, enhance 20 up to 30% as the BT becomes available (not your first, just the unlocked ). Begin quad training, including your first cap as the 4th train, and make sure and cap efficiently as you level, keep an eye on your decimal endings, and training percents and be smart about when you cap your first attribute. Continue this all season, and you should be able to get your first attribute at 86 and 90+ percent by end of season 1(don't forget to boost before day 48)(depending on training gains you may need to wait till you level once in season 2, to increase it from 85.5 to 86.5). As for what to unlock, for extreme builds, i recommend the attributes you intend to cap 2-4 since you have to spend so long training your first cap as well.

2) If you are not going overly extreme on first attribute, then do not enhance to 20%, but continue to train on normal till day 48(you may get lucky enough to hit 34), and boost 3 times. Continue to train this attribute on normal till day -8 to -2 (you may cap to 48.5 now or wait for level 5)(or slightly earlier if its at a high 95+ percent). Then unlock 3 attributes for quad training, and enhance them all 10%, as well as the 4th you intend to train . I recommend attributes 3-5 you intend to cap, and use the 2nd attribute as your 4th quad train (if your second cap needs to finish VERY high as well, then unlock 2-4). Continue enhancing the unlockables to 30% as BT becomes available,the one you want the highest, you can go 40% if you wish, but i recommend only one. Make sure and cap efficiently as you level, keep an eye on your decimal endings, and training percents and be smart about when you cap your first attribute. By end of season 1, you should be capping your first attribute at 84 (make sure you boost only enough to make ending attribute under .25 decimal so its cheaper from 81-84) use all 3 boosts by day 48 though.

Your second attribute should now be 33-40 , and ready to be capped at 48-49 when you reach level 19-21 depending on position and alg's. (shot for enough BT to raise your second attribute to 61.51 by level 25)

That should get any dot a good start, and things get wildly different past this point, depending on build and ending AEQ needs.
 
Bane
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I don't think it's possible to get attributes to 34 by day 48 anymore, thanks to the reroll script and Bort removing the possibly of getting a training bonus
 
whodey08
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Originally posted by Bane
I don't think it's possible to get attributes to 34 by day 48 anymore, thanks to the reroll script and Bort removing the possibly of getting a training bonus


Correct.
 
T2
Killuh
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Originally posted by Bane
I don't think it's possible to get attributes to 34 by day 48 anymore, thanks to the reroll script and Bort removing the possibly of getting a training bonus


But you can get it to 33. And 53 with 18 SP before you level up to 5.
 
drewd21
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Originally posted by Bane
I don't think it's possible to get attributes to 34 by day 48 anymore, thanks to the reroll script and Bort removing the possibly of getting a training bonus


Don't need to get attribute to 34....only need to get it to 33.2 then it costs 15 SP's to cap at 48.2 which is possible by day 48 without boosting (just need to play about with the sliders to start your initial attr off at 26.2).
 
Shrazkil
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Originally posted by Bane
I don't think it's possible to get attributes to 34 by day 48 anymore, thanks to the reroll script and Bort removing the possibly of getting a training bonus


yeah , older post i had in a forum. would just follow the non 34 instructions to buy one sp.
 
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