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Forum > Suggestions > create balance for auto-adjust or get rid of it
fogie55
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auto-adjust can create too big of a swing in some games... a game will be even coming out of half-time then as the auto-adjust continues to exploit one or two play types and the score quickly gets out of hand, with morale spiraling downward with it, further compounding the problem

there is nothing a defense can do to stop this--there is no similar function on defense that recognizes "hey--they keep running the same outside running plays, we should adjust to that" which is 100% unrealistic.

i know there is some kind of bonus applied to the defenders vision when a team runs the EXACT play 20 times in a game--but this doesn't happen much and the bonus doesn't seem to be very much.

I'd be OK doing away with auto-adjust altogether. if not, then give the defense something that balances this such as:

1) have a defensive auto-adjust for outputs within a given input. if output A has better results than output B or C then the AI would adjust the %s for each...or...

2) perhaps have a built in bonus to the defense of X% every time the auto-adjust is triggered for the offense rather than based on running the exact play X amount of times.

Edited by fogie55 on Nov 3, 2012 19:21:59
 
Diamond Spade
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auto adjust will suck until we can set our own guidelines
 
whodey08
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Originally posted by fogie55

I'd be OK doing away with auto-adjust altogether. if not, then give the defense something that balances this such as:

1) have a defensive auto-adjust for outputs within a given input. if output A has better results than output B or C then the AI would adjust the %s for each...or...



The defensive AI does have auto adjust for the outputs within a given input.

 
fogie55
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Originally posted by whodey08
The defensive AI does have auto adjust for the outputs within a given input.o_O



holy crap! Whodey is right, of course... how have I never noticed that before?

does it work?
Edited by fogie55 on Nov 4, 2012 01:15:52
Edited by fogie55 on Nov 4, 2012 01:15:41
 
T2
Killuh
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LOLyes
 
whodey08
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Originally posted by fogie55
holy crap! Whodey is right, of course... how have I never noticed that before?

does it work?


Do you like my new Sig?
 
fogie55
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Originally posted by whodey08
Do you like my new Sig?


i have them all turned off, sorry, and don't even remember now how to make it so it shows them...is it a GM thing that hides them or a GLB option?
 
whodey08
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Go to your account settings and then forum options tab. There will be check box options there.
 
Dr. E
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Originally posted by fogie55
auto-adjust can create too big of a swing in some games... a game will be even coming out of half-time then as the auto-adjust continues to exploit one or two play types and the score quickly gets out of hand, with morale spiraling downward with it, further compounding the problem

there is nothing a defense can do to stop this--there is no similar function on defense that recognizes "hey--they keep running the same outside running plays, we should adjust to that" which is 100% unrealistic.

i know there is some kind of bonus applied to the defenders vision when a team runs the EXACT play 20 times in a game--but this doesn't happen much and the bonus doesn't seem to be very much.

I'd be OK doing away with auto-adjust altogether. if not, then give the defense something that balances this such as:

1) have a defensive auto-adjust for outputs within a given input. if output A has better results than output B or C then the AI would adjust the %s for each...or...

2) perhaps have a built in bonus to the defense of X% every time the auto-adjust is triggered for the offense rather than based on running the exact play X amount of times.



Yes there is. Use packages and you can do what you want.
 


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