Crazy suggestion but thought it would be worth putting out for discussion.
ISSUE
Every season we have changes, whining about changes, more changes, then a certain amount of agents just making their way thru that season's sim because the game mechanics have changed for a small part, or in other seasons, a large part of the game. Why does this happen?
Perhaps not entirely...but certainly a large part is because the mechanics are fundamentally flawed due to EQ skill points being applied to a single skill. So you can't balance the mechanics of primary skills and the secondary skills of other dots because the 2 are way too disparate.
SYMPTOMS
We've seen this with many of the issues in the sim & subsequent bandaids to address:
* Buffing C's ability to block outside blitzers (wtf?!) because the LB is too fast
* Nerfing LB placement on the DPC because of same noted speed.
* Nerfing LB coverage on WRs (and god knows what else)
* Buffing G's speed when pulling because HBs are too fast & outrun them in 2 ticks. (which leads to other issues because the HB is now all alone with the CB & the SS rather than having the G involved in the interaction).
* Nerfing agility on DEs (back in the day) so that they can't dominate the game & insta sack on 50% of the pass plays.
* Nerfing bTE strength because LBs are flattened every time.
* Creating a diminishing returns concept with regards to ANY skill. Seems they should be all absolute values rather than have "governors" put on them.
* I'm sure others who are much more knowledgeable than I can add many more to this list...
SOLUTION(s)
Anyway...the suggestion is simple in terms of implementation really.
1. Remove all EQ skill points associated to leveling. This effectively eliminates the need for basic EQ.
2. Continue to allow the same skill point bonus (such as +3 speed) for a piece of AEQ.
3. Continue to allow the same % or SA bonus per level structure. No change in BTs per level.
4. Continue to allow CEQ skill point bonuses & %/SA bonuses.
Thoughts?
ISSUE
Every season we have changes, whining about changes, more changes, then a certain amount of agents just making their way thru that season's sim because the game mechanics have changed for a small part, or in other seasons, a large part of the game. Why does this happen?
Perhaps not entirely...but certainly a large part is because the mechanics are fundamentally flawed due to EQ skill points being applied to a single skill. So you can't balance the mechanics of primary skills and the secondary skills of other dots because the 2 are way too disparate.
SYMPTOMS
We've seen this with many of the issues in the sim & subsequent bandaids to address:
* Buffing C's ability to block outside blitzers (wtf?!) because the LB is too fast
* Nerfing LB placement on the DPC because of same noted speed.
* Nerfing LB coverage on WRs (and god knows what else)
* Buffing G's speed when pulling because HBs are too fast & outrun them in 2 ticks. (which leads to other issues because the HB is now all alone with the CB & the SS rather than having the G involved in the interaction).
* Nerfing agility on DEs (back in the day) so that they can't dominate the game & insta sack on 50% of the pass plays.
* Nerfing bTE strength because LBs are flattened every time.
* Creating a diminishing returns concept with regards to ANY skill. Seems they should be all absolute values rather than have "governors" put on them.
* I'm sure others who are much more knowledgeable than I can add many more to this list...
SOLUTION(s)
Anyway...the suggestion is simple in terms of implementation really.
1. Remove all EQ skill points associated to leveling. This effectively eliminates the need for basic EQ.
2. Continue to allow the same skill point bonus (such as +3 speed) for a piece of AEQ.
3. Continue to allow the same % or SA bonus per level structure. No change in BTs per level.
4. Continue to allow CEQ skill point bonuses & %/SA bonuses.
Thoughts?






























