if a guy is a deep zone safety type--supposedly there to be the last line of defense in case someone breaks out long, he needs to STAY there.
too often on runs--especially clustered things like counter plays, the deep zone guy runs up rather than staying deep.
maybe there needs to be another level to DPC with different instructions for "read run" vs. "read pass"
example http://goallineblitz.com/game/replay.pl?game_id=2198973&pbp_id=4252731 the FS in lined up as far back as he can possibly be set and instructed to cover zone deep, deep middle... as the play unfolds he moves up to the shallowest part of his zone to where he no longer has any chance to be the safety valve at all.
too often on runs--especially clustered things like counter plays, the deep zone guy runs up rather than staying deep.
maybe there needs to be another level to DPC with different instructions for "read run" vs. "read pass"
example http://goallineblitz.com/game/replay.pl?game_id=2198973&pbp_id=4252731 the FS in lined up as far back as he can possibly be set and instructed to cover zone deep, deep middle... as the play unfolds he moves up to the shallowest part of his zone to where he no longer has any chance to be the safety valve at all.
Edited by fogie55 on Oct 26, 2012 08:43:21






























