Originally posted by Bane
What would you recommend putting at end of assignment to better read and react to the run.
A) just "zone"
B) a determined zone
C)blitz
Last season I found having the end assignment in "zone"(A) would get the best reaction and route towards the runner, plus allow me to use "w/out move" and choose the starting location. When I chose "blitz"(C) the defender would make a line towards the QB and on outside runs he would end up well inside the ball carrier resulting in not being in good position to attempt a tackle. And if it was a LB setting to "blitz" at end of assignment would not allow me to choose his starting position on field.
There was some type of update to blitzing dots on run plays, where they no longer continue their path to the QB well after the ball was handed off, so I am asking what you think is better end of assignment setting in today's sim to get the defender to react quicker to the run. A, B, or C ?
Good question Bane. I've noticed the exact same thing you describe, blitzing LBs hurtling towards the QB while the HB is 5 or 6 yards upfield and inside the ball carrier on outside runs. I'm trying a lot of cover w/o move and zone defences tonight, I'll see if it makes any difference to my dots' behaviour.