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Robbnva
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Do people generally use the same or different training method for dots that have different alg gains?

Like for a .5 dot do you train the same as a .4 & .67 dot. ?

How do you alter your method if you do?
 
whodey08
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I will probably got blasted for this but I build them exactly the same. Obviously you have to make some adjustments due to the difference in ALG's but I go about building them with the same method.
 
TaySC
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Originally posted by whodey08
I will probably got blasted for this but I build them exactly the same. Obviously you have to make some adjustments due to the difference in ALG's but I go about building them with the same method.


yep....

Main difference is how high you take them IMO.

 
mandyross
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Originally posted by Robbnva
Do people generally use the same or different training method for dots that have different alg gains?

Like for a .5 dot do you train the same as a .4 & .67 dot. ?

How do you alter your method if you do?


If it's an attribute that I want to get up real high on a .4 dot, such as this (experimental) build -http://goallineblitz.com/game/player.pl?player_id=2357422 - it can be trained more because the ALGs don't push it over 100 quickly. It gets 5* enhanced, trained for well over the first season on intense, and then further as part of multi for a bit, before being pushed with normal training from 95-100 where the training gain is 5% each time. I'd never do that on a .67 dot as it goes over 100 too quickly and you don't get a return on your 5* investment.

If you tried to replicate this type of build (probably not a good idea as it sucks) then I'd say you'd be really struggling if you gave it less training focus in the first few seasons - you'd have to throw an awful lot of SPs at it.

But apart from that, the real difference I take into account is how rounded I'd want the dot at the end of the build. More rounded = more multi training initially. Less rounded means focussing on 1 attribute more with the training in the first season before making the switch to multi. The trade off with doing this and spending SPs up to different SP ratios is probably quite small overall though, unless you are doing an experiment such as the dot linked above.
 
jdbolick
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.4, .5, and .67 should all have very different build plans. On a .67 you shouldn't unlock the first attribute unless you choose to stop at 68 or so, which is only something I would advise on a few builds like dual threat QB where you agility and vision to be almost as high as throwing (which is what I would increase first). On a traditional passer it wouldn't make sense because you want throwing to be so much higher than anything else, ditto for kicking on kickers and punting on punters. For those guys it might be best to forgo multi-training until later, just pushing balls out in that first attribute to reach 100 natural as quickly as possible. Meanwhile on a .4 you're not going to get nearly as much from ALGs as you will on a .5, which means that you need training to make up that gap. Pushing very hard in one attribute right out of the gate therefore is not as effective on a .4 build as a .5, so you could be better off circle capping earlier.

edit:
Also, .4 and .67 means you'll have different decimal targets than .5. If you do the one pound trick on .5s then you'll be just under the .97 threshold when you third cap at level 7. Obviously the decimals will be entirely different on .4 or .67, so that affects your planning on when to cap what.
Edited by jdbolick on Oct 2, 2012 21:17:00
 


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