Elusive running style is unbalanced, and power running style is basically broken except at RB.
There are very few Power WRs in the Hall of Fame, and if you look over World League rosters, you'll find an overwhelming lack of Power WRs and TEs. That's because the game currently favors the elusive running style for all positions. Spin, Slippery, Quick Feet, and +% Break Tackle all combine to be more effective and more versatile than the power abilities like Bruiser, Power Through, Lower Shoulder, and YAC Attack. Why is that Slippery is always active, but Bruiser isn't? It's little things like this which unbalance the game causing it to favor one running style over the other, regardless of position.
My solution:
1) Get rid of the 8 yard from LOS cap on the Bruiser VA. Give it a Strength prerequisite instead, along with the current Carrying prerequisite. This will make the VA much more relevant for TEs and WRs.
2) Lower the Bruiser bonus to +2% per level on breaking tackles, bringing it in line with Slippery.
2) Give Slippery prerequisites in Agility and Carrying. You want to be super-slick? Better be super-agile first. You also better know how to hold on to that ball while gettin' all fancy. Right now, there are no prerequisites, unlike Bruiser.
3) Get rid of Quick Feet. It's way overpowered compared to every other VA. No prerequisite, no situational stipulations, and it adds a major % bonus to FOUR abilities. There is no defensive VA to balance it. Instead, break it up into several +% EQ bonuses. Make dots specialize in a signature move rather than give them a blanket bonus. This will likely cause agents to think more about where to utilize EQ and VAs.
4) Increase the risk of fumbling when using the Spin ability. That's what makes it risky in real football, just like every power runner must learn to cover the ball to avoid a fumble. This should cause more dots to consider having +% Avoid Fumble, Cover Up, or Mr. Reliable much more often to avoid having to raise Carrying.
Doing these things, or something similar, would not only make power archetypes more viable, but would likely also lead to fewer "cookie cutter" builds as dots specialize in certain areas. Right now, most WRs are Speedsters. A viable Power Receiver might change that. Right now, teams go with 2 Receiving TEs and 1 Blocker. A Power Receiver TE can be a good mix of both, or he can be a short yardage monster instead. It could even open up more diversity among FBs and HBs since now they could use power techniques on running routes beyond the 8 yard line, where as right now they are relying on elusive abilities for that.
If Power archetypes are not going to be granted the same flexibility within the sim, then what's the point of having them in the game?
There are very few Power WRs in the Hall of Fame, and if you look over World League rosters, you'll find an overwhelming lack of Power WRs and TEs. That's because the game currently favors the elusive running style for all positions. Spin, Slippery, Quick Feet, and +% Break Tackle all combine to be more effective and more versatile than the power abilities like Bruiser, Power Through, Lower Shoulder, and YAC Attack. Why is that Slippery is always active, but Bruiser isn't? It's little things like this which unbalance the game causing it to favor one running style over the other, regardless of position.
My solution:
1) Get rid of the 8 yard from LOS cap on the Bruiser VA. Give it a Strength prerequisite instead, along with the current Carrying prerequisite. This will make the VA much more relevant for TEs and WRs.
2) Lower the Bruiser bonus to +2% per level on breaking tackles, bringing it in line with Slippery.
2) Give Slippery prerequisites in Agility and Carrying. You want to be super-slick? Better be super-agile first. You also better know how to hold on to that ball while gettin' all fancy. Right now, there are no prerequisites, unlike Bruiser.
3) Get rid of Quick Feet. It's way overpowered compared to every other VA. No prerequisite, no situational stipulations, and it adds a major % bonus to FOUR abilities. There is no defensive VA to balance it. Instead, break it up into several +% EQ bonuses. Make dots specialize in a signature move rather than give them a blanket bonus. This will likely cause agents to think more about where to utilize EQ and VAs.
4) Increase the risk of fumbling when using the Spin ability. That's what makes it risky in real football, just like every power runner must learn to cover the ball to avoid a fumble. This should cause more dots to consider having +% Avoid Fumble, Cover Up, or Mr. Reliable much more often to avoid having to raise Carrying.
Doing these things, or something similar, would not only make power archetypes more viable, but would likely also lead to fewer "cookie cutter" builds as dots specialize in certain areas. Right now, most WRs are Speedsters. A viable Power Receiver might change that. Right now, teams go with 2 Receiving TEs and 1 Blocker. A Power Receiver TE can be a good mix of both, or he can be a short yardage monster instead. It could even open up more diversity among FBs and HBs since now they could use power techniques on running routes beyond the 8 yard line, where as right now they are relying on elusive abilities for that.
If Power archetypes are not going to be granted the same flexibility within the sim, then what's the point of having them in the game?






























