When a dot will hit a new level (and gain ALGs) upon rollover due to daily XP, do the ALG's get applied before or after any autotraining orders that may be executed?
Forum > FAQ's, Player Guides and Newbie Help > rollover order of events
Originally posted by fogie55
no one knows?
It would be very hard to tell. However, since ALGs are less than one point, the impact on training would be minimal and the end result would be virtually the same.
For example....
Say you have an attribute at 89.3 and 95% training. If ALGs go first, it would move to say 89.58 and then train 8% and end up 90.58 with 3% training. If training goes first, it would go to 90.3 with 4% training, then ALGs would take it to 90.58. At most the difference is 1% training.
To be honest, I think that example is an exaggeration also. I think the difference in .6 or less added to an attribute is probably less than 1 % training gain.
no one knows?
It would be very hard to tell. However, since ALGs are less than one point, the impact on training would be minimal and the end result would be virtually the same.
For example....
Say you have an attribute at 89.3 and 95% training. If ALGs go first, it would move to say 89.58 and then train 8% and end up 90.58 with 3% training. If training goes first, it would go to 90.3 with 4% training, then ALGs would take it to 90.58. At most the difference is 1% training.
To be honest, I think that example is an exaggeration also. I think the difference in .6 or less added to an attribute is probably less than 1 % training gain.
Edited by Plankton on Sep 11, 2012 14:33:15
order of events: sit, lay down, roll over "good dog" /pet head /giveTreat
hope that helps
hope that helps
fogie55
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Originally posted by Dadd
Does this help?
http://goallineblitz.com/game/forum_thread.pl?thread_id=1407505
wow...that's really old and the later parts go over my head, like:
"there are several areas to look at, like too many parallelism, storage engine type (MyISAM, MEMORY, BDB, or InnoDB), too many update calls per player which can use procedure to combine some of them to reduce round trips to db, and so on"
it is a good list of what happens but doesn't address the order in which they take place
Does this help?
http://goallineblitz.com/game/forum_thread.pl?thread_id=1407505
wow...that's really old and the later parts go over my head, like:
"there are several areas to look at, like too many parallelism, storage engine type (MyISAM, MEMORY, BDB, or InnoDB), too many update calls per player which can use procedure to combine some of them to reduce round trips to db, and so on"
it is a good list of what happens but doesn't address the order in which they take place
fogie55
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Originally posted by Plankton
It would be very hard to tell. However, since ALGs are less than one point, the impact on training would be minimal and the end result would be virtually the same.
For example....
Say you have an attribute at 89.3 and 95% training. If ALGs go first, it would move to say 89.58 and then train 8% and end up 90.58 with 3% training. If training goes first, it would go to 90.3 with 4% training, then ALGs would take it to 90.58. At most the difference is 1% training.
To be honest, I think that example is an exaggeration also. I think the difference in .6 or less added to an attribute is probably less than 1 % training gain.
working with a lot of rookie/pee wee players right now, so when they get .5 for ALGs (and can still get 15% for each train) its pretty significant.
I've been turning training off for everyone whenever they're near leveling from daily so I can control it better--but would rather not have to do that if I can avoid it by knowing one way or another how it works.
It would be very hard to tell. However, since ALGs are less than one point, the impact on training would be minimal and the end result would be virtually the same.
For example....
Say you have an attribute at 89.3 and 95% training. If ALGs go first, it would move to say 89.58 and then train 8% and end up 90.58 with 3% training. If training goes first, it would go to 90.3 with 4% training, then ALGs would take it to 90.58. At most the difference is 1% training.
To be honest, I think that example is an exaggeration also. I think the difference in .6 or less added to an attribute is probably less than 1 % training gain.
working with a lot of rookie/pee wee players right now, so when they get .5 for ALGs (and can still get 15% for each train) its pretty significant.
I've been turning training off for everyone whenever they're near leveling from daily so I can control it better--but would rather not have to do that if I can avoid it by knowing one way or another how it works.
According to this chart (https://sites.google.com/site/glbmandyross/multi4way) the difference between 4-way training an attribute with a 30% enhancement for an attribute at 15 is 142% and at 16 it is 139%. Half a point would cost you 1.5% training. That is probably the largest training gap since 4 way training gives the highest gains, and most people max out their enhancements at 30%. Plus, you aren't likely to be training at or below 15 for very long with those kinds of gains.
To each his own, but 1.5% training loss is not significant to me....plus not training does not gain you back that 1.5%. In fact, it guarantees that you lose that 1.5%. You would be better off leaving auto-train on and hoping that the training happens before the level up.
To each his own, but 1.5% training loss is not significant to me....plus not training does not gain you back that 1.5%. In fact, it guarantees that you lose that 1.5%. You would be better off leaving auto-train on and hoping that the training happens before the level up.
Edited by Plankton on Sep 11, 2012 20:44:17
Edited by Plankton on Sep 11, 2012 20:43:55
fogie55
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Originally posted by Plankton
According to this chart (https://sites.google.com/site/glbmandyross/multi4way) the difference between 4-way training an attribute with a 30% enhancement for an attribute at 15 is 142% and at 16 it is 139%. Half a point would cost you 1.5% training. That is probably the largest training gap since 4 way training gives the highest gains, and most people max out their enhancements at 30%. Plus, you aren't likely to be training at or below 15 for very long with those kinds of gains.
To each his own, but 1.5% training loss is not significant to me....plus not training does not gain you back that 1.5%. In fact, it guarantees that you lose that 1.5%. You would be better off leaving auto-train on and hoping that the training happens before the level up.
Here was the situation: Level 9 dot who will hit level 10 with daily XP. Speed at 67.5 and is trained to 99%. reaching 68.5 (with training) or 68 (with ALGs), jumps from 3 cap to 4 cap.
If training happens before ALG hits, then I want to train so training takes him to 68.5 and ALG takes him to 69. If ALG hits first, I'd rather keep him at 68 and 99% and train something else until I have SPs to reach next cap.
According to this chart (https://sites.google.com/site/glbmandyross/multi4way) the difference between 4-way training an attribute with a 30% enhancement for an attribute at 15 is 142% and at 16 it is 139%. Half a point would cost you 1.5% training. That is probably the largest training gap since 4 way training gives the highest gains, and most people max out their enhancements at 30%. Plus, you aren't likely to be training at or below 15 for very long with those kinds of gains.
To each his own, but 1.5% training loss is not significant to me....plus not training does not gain you back that 1.5%. In fact, it guarantees that you lose that 1.5%. You would be better off leaving auto-train on and hoping that the training happens before the level up.
Here was the situation: Level 9 dot who will hit level 10 with daily XP. Speed at 67.5 and is trained to 99%. reaching 68.5 (with training) or 68 (with ALGs), jumps from 3 cap to 4 cap.
If training happens before ALG hits, then I want to train so training takes him to 68.5 and ALG takes him to 69. If ALG hits first, I'd rather keep him at 68 and 99% and train something else until I have SPs to reach next cap.
Hadn't considered that. I could possibly figure it out tonight....Could make a few brand new players and test it out (would want more than one in case one of those training boosts happens (can't recall the exact name...its late and my brain is shot).
I'll give it a whirl and post back tomorrow if I can figure it out.
Edit: Well.....it will take 4 days, since my dots would have to level up.
I'll give it a whirl and post back tomorrow if I can figure it out.
Edit: Well.....it will take 4 days, since my dots would have to level up.
Edited by Plankton on Sep 11, 2012 22:07:33
fogie55
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Originally posted by Plankton
Hadn't considered that. I could possibly figure it out tonight....Could make a few brand new players and test it out (would want more than one in case one of those training boosts happens (can't recall the exact name...its late and my brain is shot).
I'll give it a whirl and post back tomorrow if I can figure it out.
Edit: Well.....it will take 4 days, since my dots would have to level up.
don't go to any bother on my account...was almost too late for my current crop when I first posted question... just wondering if anyone knew off-hand --at this point it would be just for general knowledge/future reference. might be a good Q&A question- Bort should be able to answer easily.
Hadn't considered that. I could possibly figure it out tonight....Could make a few brand new players and test it out (would want more than one in case one of those training boosts happens (can't recall the exact name...its late and my brain is shot).
I'll give it a whirl and post back tomorrow if I can figure it out.
Edit: Well.....it will take 4 days, since my dots would have to level up.
don't go to any bother on my account...was almost too late for my current crop when I first posted question... just wondering if anyone knew off-hand --at this point it would be just for general knowledge/future reference. might be a good Q&A question- Bort should be able to answer easily.
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