Give O'linemen a down and distance blocking array that would allow agent to adjust the O'linemen's 'ability' to adjust blocking focus based on OC's Game Plan.
AI would select through until down and distance is found, pull the blocking focus and proceed on with normal logic.
or
give the OC the ability to alter the blocking focus in the play just as he/she can alter the look-off progression play-to-play.
example: say for the HB Screen Strong (Weak I) play there's a selection set just like the progression ( LOT - no focus/LG- no focus/C - pass focus/RG - run focus/ROT - run focus )
AI would select through until down and distance is found, pull the blocking focus and proceed on with normal logic.
or
give the OC the ability to alter the blocking focus in the play just as he/she can alter the look-off progression play-to-play.
example: say for the HB Screen Strong (Weak I) play there's a selection set just like the progression ( LOT - no focus/LG- no focus/C - pass focus/RG - run focus/ROT - run focus )






























