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Forum > Suggestions > Balance the sim so that all plays can work every season
yello1
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Balance the sim so that all plays can work every season

But that none of them work too much

I mean seriously. Am I the only one that can not get a screen to work? Or a counter to work more than once every 5 times or so?

I know my blocking is not all it could be but definitely seems to be a balance thing. And I have been scrimming over my weight class. But still.

31 seasons, how hard is this to manage? Obviously very. But I think it has to become a top priority, don't ya'll?

Look at the NFL results, see what percentage each play time has of success. Tweak till GLB generates like results.
 
dahman32
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Screens are broken... only time they might work is if the outside defender over runs the screen pass and gets behind the receiver. Otherwise you can basically expect a TFL 98% of the time on screens.

amended comment:

What they could do is allow for custom play designs like how the defense can be moved around. Not sure what the conflict would be to have the ability to move WRs or TEs around, or maybe even the FBs as well. I am sure this has been brought up before, but maybe there was an issue with doing this.
Edited by dahman32 on Aug 17, 2012 09:27:30
 
yello1
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Originally posted by dahman32
Screens are broken... only time they might work is if the outside defender over runs the screen pass and gets behind the receiver. Otherwise you can basically expect a TFL 98% of the time on screens.

amended comment:

What they could do is allow for custom play designs like how the defense can be moved around. Not sure what the conflict would be to have the ability to move WRs or TEs around, or maybe even the FBs as well. I am sure this has been brought up before, but maybe there was an issue with doing this.


They had to dial back the Defensive play creation because it left open exploits. The offense would be much more difficult to get right.

The dots, unfortunately, do not seem to be as autonomous as one might like, but rather are following paths it seems. Having the defense match paths with an unpredictable range of offensive paths is apparently too challenging too sort out for bugs or exploits. Thats what it seems to be to me anyway. I could be wrong. But whatever the reason, offensive play creation is on the NGTH list due to exploits/overpowered.
 
geekor
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so, you're asking them to fix what they've been trying to do for 30 seasons....

NGTH
 
yello1
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Originally posted by geekor
so, you're asking them to fix what they've been trying to do for 30 seasons....

NGTH


Oh Ye of Little Faith
 
Dadd
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1. You need to be a bit more specific for a suggestion
2. stealth complaint thread.
 


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