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guttermouth70
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Can anyone tell me the rules or penalty thresholds for play spamming? For instance, if I choose the same 4 outputs for every input from 1st-3rd down will my plays get a spam penalty?
Edited by guttermouth70 on Aug 15, 2012 10:20:38
 
chief c
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I know Bort has talked about a defensive learning curve when an offense runs the same play over and over. But I always read that as consecutive carries. I don't recall any serious issues with using the same individual four play outputs for 1, 2, 3rd down. There's definitely not an issue with using the same four "packaged" outputs on the first three downs, which is how I would do it if I wanted to simplify my AI.
 
guttermouth70
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If I understand correctly and it only effects consecutive carries I think I would just have to make sure my 4 plays on 1st and 2nd and 2nd and 3rd down were different. The only time I might run the same play consecutively would be if I gained consecutive 1st downs or on a penalty call that didn't give me a first down.

Can anyone else confirm that the penalty only applies to consecutive plays?
 
Bane
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There is supposedly a repeat play penalty.
 
guttermouth70
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Any idea what it is?
 
Bane
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As in, same play multiple times in same game. Let's say you run i-form HB slam strong 25 times in same game. Supposedly a penalty is applied to your offense after like the 12th time and increases as the play is called again and again. Something like that, but I don't know specifics
Edited by Bane on Aug 15, 2012 10:58:31
 
guttermouth70
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That's what I'm trying to find out. What is the threshold, 12 plays, 16 plays?
 
Fumanchuchu
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Originally posted by Q&A

Question: have seen it mentioned before that there is a "repeat play" penalty if a play is ran twice in a row. How substantial is this penalty and what exactly is it applied to? The players, morale, chemistry, etc? Also is this penalty stacked or reset if a play is ran more then twice in a row... for example the play is ran four times in a row so it is a 4x penalty.


Answer: Catch - it's not twice in a row, it's if it is ran multiple times in a game (usually well above 10). It affects all players attributes for all players on the offense. Bort - The more you run a play IN TOTAL during the course of a game, the bigger bonus the opponent gets to his stats. It's a small bonus to all stats, and large ones to vision, conf, and tackling.
 
Bane
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So it seems (according to Bort) that the offense does not get penalty but it is the defense that gets a buff
 
guttermouth70
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Hmm, in a recent game we won, we only had 24 1st, 16 2nd, and 15 3rd downs so I potentially could have run 1 different play for every down and yardage input except first which I could probably get away with 3-5 and probably not been penalized. Interesting.
 
Plankton
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Originally posted by guttermouth70
Hmm, in a recent game we won, we only had 24 1st, 16 2nd, and 15 3rd downs so I potentially could have run 1 different play for every down and yardage input except first which I could probably get away with 3-5 and probably not been penalized. Interesting.


Let's put it this way....If you have a play that works almost every or every time against another team's D (especially if it is an uncovered receiver or something that glaring), by the time the repeat play penalty kicks in, you should have a big enough lead that it doesn't matter. The RPP is more effective at stopping a team from I Slamming 5 yards per play for 60 plays in a row, than for stopping spamming of a very effective play 20 times in a game. I would not be afraid to attack an opponent's bad D over and over again.
 
Time Trial
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You fumble a lot more on RPP, you throw more INTs.

I've done some testing in scrims where I called one play all game, two plays all game, and four plays all game. Same teams, same tactics, just RPP.

Incidences of turnovers are on an exponential curve from first to 4th quarter in the single play called game.

In the normal AI game, there were no turnovers.

Use at your own risk. Also, defenses may have adjustment built in to call two different plays in the same situation to account for this.
 
fogie55
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what there should be is a buff to the defense when the offense lines up in the same formation all game
 
Plankton
OPL4Lyfe
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Originally posted by Time Trial

Incidences of turnovers are on an exponential curve from first to 4th quarter in the single play called game.
.


I think TT and I are saying the same thing. Just wanted to bold the key part of his summary. It is OK to attack a D's weakness through out the game, but not to call the same play every single play. Also, as he states, you should protect yourself in case they fix their D or have auto-adjust on to go away from the poorly designed play.

 


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