Then don't be exact with the info. If I knew playing a dot into a minor OOP situation was between, say... 5 & 10 %... then I'd still have to guess at the truth but would at least have something to base a guess on. I do agree though that I don't want to know the exact penalty/bonus of anything... just a ballpark number that makes me think, and maybe even, take a risk.
Forum > Suggestions > OOP Penalty List
sehorn31
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Originally posted by whodey08
Dear sehorn31:
1) Please quit randomly capitalizing words
2) Just fill the positions with the proper people and you have no issues
3) There needs to be a mystery in the penalties and bonuses to some degree.......here's why:
This game is a mathematical game and nothing more. If Bort puts out all the actual information on bonuses and penalties and telling you exactly what "Clutch VA" does than you are going to have that group of math nerds who breaks everything down in a spreadsheet. Next thing you know......the cookie cutter program starts.
There has to be mystery because that's what keep teams guessing in their game plans. If everyone knew exactly what everything did than everyone would build and play exactly the same for the most part.
Dear Whodey08:
1) I'll Type the way I want to Type
2) What's wrong with us knowing what hurts our Dots we spend $$ on?
3) There is enough mystery in the VA's alone to keep everyone guessing.
4) Everyone is Building the same way for the most part, I'm suggested a different approach and trying to bring some fun to the Game. You don't think some Agents get tired of there Dots being used the exact same way? Nothing wrong with trying new things with Players.
Dear sehorn31:
1) Please quit randomly capitalizing words
2) Just fill the positions with the proper people and you have no issues
3) There needs to be a mystery in the penalties and bonuses to some degree.......here's why:
This game is a mathematical game and nothing more. If Bort puts out all the actual information on bonuses and penalties and telling you exactly what "Clutch VA" does than you are going to have that group of math nerds who breaks everything down in a spreadsheet. Next thing you know......the cookie cutter program starts.
There has to be mystery because that's what keep teams guessing in their game plans. If everyone knew exactly what everything did than everyone would build and play exactly the same for the most part.
Dear Whodey08:
1) I'll Type the way I want to Type
2) What's wrong with us knowing what hurts our Dots we spend $$ on?
3) There is enough mystery in the VA's alone to keep everyone guessing.
4) Everyone is Building the same way for the most part, I'm suggested a different approach and trying to bring some fun to the Game. You don't think some Agents get tired of there Dots being used the exact same way? Nothing wrong with trying new things with Players.
Dub J
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Originally posted by tjsexkitten82
Agree. This should be common knowledge. No point in hiding it, really.
Yeah, especially now that recruiting is so restricted and we have so few options when hitting up the FA market.
Agree. This should be common knowledge. No point in hiding it, really.
Yeah, especially now that recruiting is so restricted and we have so few options when hitting up the FA market.
sehorn31
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Originally posted by Dub J
Yeah, especially now that recruiting is so restricted and we have so few options when hitting up the FA market.
Like Dub Said, What if I need a Hitting SS but there is only Hard Hitting FS's with high Vision for the switch of Position but the Agent wants to know what hit he will take before he will Sign, Other wise, he goes to a Team he can play his natural Position. Knowing a ball park % and how much Vision needed to counter that Penalty would really help in Recruiting, It is hard enough as it is with all the Agents rage quitting. They can tell us exactly when a VA or SA works but not give us some sort of ball figure list on this?
Yeah, especially now that recruiting is so restricted and we have so few options when hitting up the FA market.
Like Dub Said, What if I need a Hitting SS but there is only Hard Hitting FS's with high Vision for the switch of Position but the Agent wants to know what hit he will take before he will Sign, Other wise, he goes to a Team he can play his natural Position. Knowing a ball park % and how much Vision needed to counter that Penalty would really help in Recruiting, It is hard enough as it is with all the Agents rage quitting. They can tell us exactly when a VA or SA works but not give us some sort of ball figure list on this?

I do not see the OPs suggestion as a bad one at all. but I feel that if the exact penalties were disclosed that it would basically give the people with better math skills a even bigger edge than they have now. I just think that you can find the answers you are looking for here by simply using the players in OOP situations in unranked scrimmages or test builds. and by doing so you would be able to possibly stumble onto a build someone doesn't currently use that helps you and your teams. without letting everyone have the same info that you worked to get.
sehorn31
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I've gotten alot of Info since I have Coached in this Game since S2 but I'm not telling anyone either since everyone wants to be hush hush about it. I would just like to see what they say it is and compare notes...That and then I could have something in writing to show Agents that are concerned about about it. This happens all the time on every Lvl. of Football. What's wrong with sayin, If you play a Defensive guy on Offense, His is going to take a -20% Penalty at least depending on how far the switch is. I don't see where these Math guys would have an advantage. If a DE is at OLB, or FS @ SS, -5 %. If a HB Returner is at Wild Cat QB, -10 % and let your Vision determine how much more the Hit is and just keep that list a secret. I mean really...As Coaches, we have NOTHING to go off of when asking Player's to do this. 

sehorn31
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Let's just Sign you and try it out and maybe waste a whole Season while your guy is in his prime and that it took you a year to build and alot of money to Boost...Really??
Originally posted by sehorn31
Let's just Sign you and try it out and maybe waste a whole Season while your guy is in his prime and that it took you a year to build and alot of money to Boost...Really??
you are going a little to the extreme with the above post. most people myself included will build players to try out different stuff just to see how things work. such as using a speed based DE as a blitzing LBer. or using a power rushing FB as a HB in certain situations. I have even used HBs as rushing QB's in the casual game a few times. and by doing the above mentioned trials I learned what most builds can and can't interchange for the most part. I build decent dots for the most part so I have a decent baseline to judge from.
and to go a little deeper if you are having to use a bunch of players out of position then there is something wrong with the team you are working on. recruiting isn't so bad that if you are running a successful team that you can't sign players to fill needed holes in the teams. I have had to interchange FS and SS a few times and the OOP isn't that bad.
Let's just Sign you and try it out and maybe waste a whole Season while your guy is in his prime and that it took you a year to build and alot of money to Boost...Really??
you are going a little to the extreme with the above post. most people myself included will build players to try out different stuff just to see how things work. such as using a speed based DE as a blitzing LBer. or using a power rushing FB as a HB in certain situations. I have even used HBs as rushing QB's in the casual game a few times. and by doing the above mentioned trials I learned what most builds can and can't interchange for the most part. I build decent dots for the most part so I have a decent baseline to judge from.
and to go a little deeper if you are having to use a bunch of players out of position then there is something wrong with the team you are working on. recruiting isn't so bad that if you are running a successful team that you can't sign players to fill needed holes in the teams. I have had to interchange FS and SS a few times and the OOP isn't that bad.
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