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Forum > Suggestions > Fixing the League Structure (Long)
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reddogrw
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Originally posted by Mat McBriar
Originally posted by CDCLaw

Originally posted by Mat McBriar


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How does this deal with further expansion/contraction? A pyramid is rigid and expansion or contraction becomes its fatal flaw (as we saw previously).


First, your There's a difference between "rigid pyramid" and "pyramid built of solid lead".

Second, your question isn't very clear. This pyramid IS the device that copes with expansion or contraction. Fewer teams + fewer leagues + fewer users creating/renewing dots = must do something. It doesn't take a rocket scientist to see that GLB's unique hits are going down muy muy fast. Unless GLB makes some major freaking fixes, about 8K unique hits per month is all this site will ever hope to have. This time last year, it had 20K. At the end of 2008, it had 50K.

The ABLs expanded the leagues to where a trained ape could make the playoffs in a non-Big 8 or non-Elite league. I've been on teams who have made the 2nd round with all CPU dots. I've sent out offers to players I knew had ghastly awful dots and had a 10-win season. If you've got a better solution than having over 100 CPU teams and having another 40+ owned by humans and totally CPU, please...by all means...go ahead and let us know.



Well you just dodged my question. This isn't an e-argument where you need to flex your bolicking skills.

My point was that if you change to this pyramid structure, where you fit the structure to the current quantity of players/teams and the game continues to decline or expands, you're just forced into more change as the quality of the leagues degrades.

I cannot support a rigid structure. I agree, what we have isn't perfect, but it still allows for the best we are going to get in a dynamic environment.



agreed

the number of leagues at the lower levels should be equal to the demand

right now the "scale" is as follows

1 WL
8 National Pro
9 Regional Pro
6 Semi-Pro
3 National Minor
5 University
5 Prep
7 Rookie

18 leagues at the WL to Regional Pro level (where dots 180 days of age thru plateau and decline fill in)
26 leagues below that

forcing a pyramid would leave tons of unfilled leagues

there are 3 main issues with competitive leagues

1 - Too many National Pro Leagues - some horrible teams that shouldn't be here tbh
2 - Regional Pro has a meshing of all kinds of dots from up and comers ready to kick ass in the Pro to unboosted players sucking and still winning regional pro 9 or whatever
3 - The promotion from regular to competitive to elite needs tweaking - but this is the least of these 3 issues

The non-boosters will get killed in regular league games but they will compete in their League Underground games and the like which is what they are really playing for anyway - they may do well from time to time in really crappy leagues at their levels as well

Going back to an old idea JD and others were championing

the current 18 leagues at the top would be:

1 - WL
2 - Hemisphere
4 - National Pro
11 - Regional Pro - the upper portion of these would be decent with a tweaking of the elite-competitive-regular league designation and promotion issue

the lower levels of regional pro will always suck because there is no other place for declining and non-boosting dots to play when they hit that age

one solution would be to make a special regional pro league for dots EL 50 and under and over 280 days old or something
 
tragula
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-1

Originally posted by CDCLaw

1. Reinstituting the pyramid: creates fewer levelsl; will bring back rivalries; and will eliminate the tiers.


That is horrible. The Pyrmaid made sense when the game was young, but not now. Then umber of low level teams is smaller then the number of high level teams. So your pyramid will be upside down.

 
aaasahi
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How do this help non-coalition dot step in WL??
 
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league contraction = user contraction

-1
Edited by cheese sandwich on Jun 25, 2012 20:14:09
 
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