Originally posted by TheShaguar
Ok, so you keep intense training your primary?
How much does that give you per train? Did you do the math on it before spending all the SPs for that extra ALG point? I doubt it.
Intense training is a dirty word. Anyone who still intense trains their dot needs to have their math checked over.
Training benefits, BTs, timing of levels, gaining 90+% in an attribute before you stop training... there are so many elements to consider when determining the effectiveness of method.
The other element, and one that is often overlooked, is time. You don't have an unlimited number of days to do what you need to do. Every time you intense train is a day that you need to make up for those lost BTs later on.
And the people who promote multi need to realize that, yes you get almost as many BTs as normal training on quad, but that you are only training every four days.
From what I can tell triple training for the first season is better than quad training, and much better than intense training, but that Quad training after a certain point yields the best results.
Originally posted by Hagalaz
Time trial, I understand where you come from. I think the whole game would come up better if the newer players would get better overall builds, but at the same time, we need to make sure we don't prevent them from getting GREAT overall builds, you see?
People don't get taught calculus before they learn trig. The method you use the first time you build a dot doesn't mean that you will be forced to continue to use that method. Trying to teach new players advanced building techniques before they even understand the basics of the game is only going to scare new players away.
The method I am proposing is going to yield an excellent dot, and is difficult to screw up. While the new player is learning how the game works (there is a LOT to learn), he will eventually be able to understand things like how ALGs work, what the real cost of AEQ is, and the effectiveness of certain abilities.
To try and throw a complicated build process in on top of that is only going to terrify the average new user.
Ok, so you keep intense training your primary?
How much does that give you per train? Did you do the math on it before spending all the SPs for that extra ALG point? I doubt it.
Intense training is a dirty word. Anyone who still intense trains their dot needs to have their math checked over.
Training benefits, BTs, timing of levels, gaining 90+% in an attribute before you stop training... there are so many elements to consider when determining the effectiveness of method.
The other element, and one that is often overlooked, is time. You don't have an unlimited number of days to do what you need to do. Every time you intense train is a day that you need to make up for those lost BTs later on.
And the people who promote multi need to realize that, yes you get almost as many BTs as normal training on quad, but that you are only training every four days.
From what I can tell triple training for the first season is better than quad training, and much better than intense training, but that Quad training after a certain point yields the best results.
Originally posted by Hagalaz
Time trial, I understand where you come from. I think the whole game would come up better if the newer players would get better overall builds, but at the same time, we need to make sure we don't prevent them from getting GREAT overall builds, you see?
People don't get taught calculus before they learn trig. The method you use the first time you build a dot doesn't mean that you will be forced to continue to use that method. Trying to teach new players advanced building techniques before they even understand the basics of the game is only going to scare new players away.
The method I am proposing is going to yield an excellent dot, and is difficult to screw up. While the new player is learning how the game works (there is a LOT to learn), he will eventually be able to understand things like how ALGs work, what the real cost of AEQ is, and the effectiveness of certain abilities.
To try and throw a complicated build process in on top of that is only going to terrify the average new user.




I don't get the relation. I was talking about the "teaching method to noobs" nothing more...
























