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Forum > Suggestions > Give Us Metrics to Evaluate Players
chrome
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Yes Attributes give us a rating of 1-whatever, but typically 2 or more Atts work together to do something in the game. So why not give us some metrics to use as a measuring stick of our players. Each metric would represent a drill that real football players would perform when trying out for a team - we'd just be able to see them at a glance on the player's page. The drill would have a formula that would include a few of the player's Attributes, plus his Ht/Wt/SAs/VAs when applicable.

This would be fun for agents since they'd get to see the changes as their players grow, and good for team owners as it would provide another way to evaluate talent when recruiting.

These are the drills that the NFL uses at their combine to evaluate players:

40 yard Dash: Speed, Agility, Weight, plus maybe Vision (a moment's hesitation at the start can have a big effect on a 40 time)
Bench Press: Strength and Stamina
Vertical Jump: Jumping, Height, and Weight
Broad Jump: Jumping, Weight, and Agility
3 Cone Drill: Agility, Speed, and Weight
30-yard Shuttle: Speed, Agility, Weight, and Stamina
60-yard Shuttle: Same as 30-yd shuttle, but Sta has bigger role

Then we could use a few others to fill in gaps for other skills:

Blocking Sled: (time to drive it 10 yds) Blocking, Strength, Agility, Weight, Height, and Stamina
Sled Pull: (100 yd sprint pulling 1/2 players weight) Speed, Strength, Stamina, Agility, and Weight
Power Blast: (the thing on the right - http://www.rogersathletic.com/content/sleds/powerblast/images/powerblaster_1.jpg) Strength, Carry, Speed, Weight, and Agility
Jugs Machine: (# of catches/100 passes) Catching, Vision, Carrying, Height, and Jumping

I'm sure there's others we could think of too, to help measure things like a DE breaking blocks, a punter's average distance over 10 punts, a kicker's max range, etc.
 
Tim26
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Alky
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They would probably tell too much info. People could use this to tweak builds until you have the ultimate cookie cutter build.


But I fully +1 anyways.
 
Iwan Owen
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There used to be something very similar to this going around team forums in the early days
 
ZoSo1
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+1
 
geekor
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most likely ngth, but would be great to implement as offseason only tools

+1
 
yello1
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Originally posted by Iwan Owen
There used to be something very similar to this going around team forums in the early days


There was a script but I am not sure how accurate it was, or is now.
 
yello1
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Originally posted by chrome
Yes Attributes give us a rating of 1-whatever, but typically 2 or more Atts work together to do something in the game. So why not give us some metrics to use as a measuring stick of our players. Each metric would represent a drill that real football players would perform when trying out for a team - we'd just be able to see them at a glance on the player's page. The drill would have a formula that would include a few of the player's Attributes, plus his Ht/Wt/SAs/VAs when applicable.

This would be fun for agents since they'd get to see the changes as their players grow, and good for team owners as it would provide another way to evaluate talent when recruiting.

These are the drills that the NFL uses at their combine to evaluate players:

40 yard Dash: Speed, Agility, Weight, plus maybe Vision (a moment's hesitation at the start can have a big effect on a 40 time)
Bench Press: Strength and Stamina
Vertical Jump: Jumping, Height, and Weight
Broad Jump: Jumping, Weight, and Agility
3 Cone Drill: Agility, Speed, and Weight
30-yard Shuttle: Speed, Agility, Weight, and Stamina
60-yard Shuttle: Same as 30-yd shuttle, but Sta has bigger role

Then we could use a few others to fill in gaps for other skills:

Blocking Sled: (time to drive it 10 yds) Blocking, Strength, Agility, Weight, Height, and Stamina
Sled Pull: (100 yd sprint pulling 1/2 players weight) Speed, Strength, Stamina, Agility, and Weight
Power Blast: (the thing on the right - http://www.rogersathletic.com/content/sleds/powerblast/images/powerblaster_1.jpg) Strength, Carry, Speed, Weight, and Agility
Jugs Machine: (# of catches/100 passes) Catching, Vision, Carrying, Height, and Jumping

I'm sure there's others we could think of too, to help measure things like a DE breaking blocks, a punter's average distance over 10 punts, a kicker's max range, etc.


Yes but

Make it

1) Cost Flex to the Team

2) Be voluntary by the player. Like the Offer screen, but send a chance to try out from the team, which if accepted would send this report to the Team Owner/Co-owner/applicable Coordinator.

3) oooh this gives me an idea for a suggestion...
 
tragula
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What is the point of having the drill ?
- if they mimic the sim equations, then you basically ask Bort to reveal info he is not willing to share
- if they are independent of the sim equations, they have no point outside of confusing the crowd.

-1


 
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Originally posted by Alky
They would probably tell too much info. People could use this to tweak builds until you have the ultimate cookie cutter build.


But I fully +1 anyways.


 
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I like it +10000000000000!
 
canonico
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Use pabst script, and yes its old.

http://userscripts.org/scripts/show/44241

 
DarkPraetor
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-1
 
patrickrobe
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+1
 


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