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Forum > Suggestions > Input override package personnel
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One feature that would be very helpful to me is if in the AI Inputs that call a package, one could select the personnel to use that would override what is selected in the package.

For example, using Slow Starter on a QB, I want QB1 to get all the Q1 snaps, then QB2 to get the snaps in Q2 & Q3, then back to QB1 in Q4. Right now I have to set up completely different packages, even if I want to run the exact same plays, and I don't get the advantage of letting AA adjust over the course of four quarters. I would like to just use one package, and just use the AI Inputs to select which QB to use.

Another example might be running plays where you have one RB that is high carrying and anti-fumble, so late in the game when in "safe" mode you might want to only give the ball to that RB.

Or if you have a TE with PTP, might want to have a red zone input that overrides the package with that TE.

Of course, if the personnel override was left blank, then it would just use whatever is selected in the package.
 


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