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Forum > Suggestions > New Defensive Late Game VA's to counter offensive comeback VA's
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merenoise
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Originally posted by bhall43
Ya let's make teams that are winning even better. Makes perfect sense.


Makes a hell of a lot more sense than penalizing the team that has been winning...

As for morale not allowing comebacks I gotta call shenanigans.

http://goallineblitz.com/game/game.pl?game_id=1967506 lolminors but I am linking it precisely because comeback VAs were not in place and because the team that came back had morale in the 60s.

Honestly even though I own that team I was pretty shocked to see the team comeback. Teams can still crawl out of a 30+ point deficit even when they are in a huge morale funk without overpowered VA stacks. ken1 is all for realism (and will happily make up stats to show how "realistic" it is) when it involves offenses scoring more points but doesn't give a fig about realism when it means that offenses that have been shut down can't all of a sudden become otherworldly in the 4th quarter.

In the history of the NFL there has only been one 30+ point comeback (Buffalo vs Houston in 93). http://www.profootballhof.com/history/stats/comebacks.aspx

In the NFL (and this data is mostly to debunk ken1's garbage made up stats before he has a chance to make them up, I don't think GLB should ever model itself purely on the NFL) teams that are down 7 or more points to start the 4th quarter comeback less than 10% of the time.

http://www.advancednflstats.com/2008/08/win-probability.html (there are outliers to this, the second week of December in 2011 for instance saw the greatest amount of comebacks in NFL history with 5 comebacks of 12 or more points, but for the most part the 10% is solid).

In GLB that is hardly the case due to the comeback stacks. In fact a couple of WL teams I am a part of made VA choices purely to combat those stacks even if it meant diminished performance in the 1st quarter. When you have teams actively choosing to pick certain VAs to stop something that only happens about 10% of the time in RL something is off and this is after those VAs were heavily nerfed. I understand if people don't want to see a counter for every VA and even agree with that but adding penalties to VAs that already exist should be a viable way to make it so that teams have to make tough choices when they want to model themselves after the Tebow Broncos and those should come in the form of decreased performance during the rest of the game.
 
merenoise
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Originally posted by nexill
+1

a defensive stop in the last 2 minutes to preserve the win is just as exciting as an offensive score to take the lead.


And this, big time!
 
NtropiK
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Originally posted by ninja turtles
+1 to OP or something similar


 
Ken1
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Originally posted by merenoise

In the NFL (and this data is mostly to debunk ken1's garbage made up stats before he has a chance to make them up, I don't think GLB should ever model itself purely on the NFL) teams that are down 7 or more points to start the 4th quarter comeback less than 10% of the time.


The Big Lie. You keep repeating over and over again that I make up stats, and you might get people to believe it. You can't find made up stats by me except the one that you cited that said "IF 10% of fumbles...." IF is a key word there, as it shows I'm estimating (and yes, my estimate was well off). You liked to quote it without the "if" until I called you on it, which shows your level of (dis)honesty.

I haven't cited any stats ITT because it's really hard to get a good read on how many comebacks there are in GLB. I think, though, that if GLB is to err, it should be on the side of more comebacks. I think that GLB should make sure that there are definitely not fewer comebacks than the NFL. If GLB is off, it should be more comebacks rather than less. There sure seem to be fewer nail biters, even when just considering fairly matched teams, in GLB than in real life.

Stop lying about me and trying to accuse me of making up stats when I haven't even used stats of any sort ITT, and never made up stats about anything. You jumped on one inaccurate stat following an "if," just like if I said "If Mr. Noise had any honor he'd stay away from ad hominem attacks." That doesn't mean you have any honor, just that IF you did....
 
doobas

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I agree with Ken1. Giving a team that is winning an extra boost won't be a good thing.

Now, a comeback kid VA on defence, that I could get behind.

doobas™
 
gbororats
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Its a conditional VA that only activates when winning by 7 or less... comeback kids is losing by 7 or less... it doesnt allow teams to pull away, rather preserve a lead. the OP didnt state anything about being active when up by more than 7. Its a direct attempt to stop late game 2 minute drill comebacks, thats all. You give a receiver a % to catch ball late game, give the defender a % to at least deflect ball. As it stands right now the defense cant change their settings to be conditional. Late game in a football game, or a baseball game or whatever sport you are playing if the game is close you prevent the touchdown while allowing the clock to run. In baseball its No doubles... you arent allowed to set this in GLB therefore if you are aggressive or semi aggressive or even want to play a prevent defense you cant because 1, the sim doesnt allow a 3 man rush anymore, and 2, receivers are catching balls in double and triple coverage late game like its peewee.

 
Ken1
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Originally posted by gbororats
Its a conditional VA that only activates when winning by 7 or less... comeback kids is losing by 7 or less...


Comeback Kid is actually losing by 7 or more.
 
sicarius
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Originally posted by doobas
I agree with Ken1. Giving a team that is winning an extra boost won't be a good thing.

Now, a comeback kid VA on defence, that I could get behind.

doobas™


And the opposite? Why should a team that is losing be given a boost to help them come back?
Don't get me wrong ... I like late game comebacks. But I also like late game defense. The way the sim is set up now, the defense is underpowered against a properly equipped offense at the end of games.

Since the current mantra seems to be making GLB more realistic, then it does follow that things like INTs by the leading team increase as well. It could easily be some sort of end game VA (as proposed) to increase this chance.
Why? Because when the clock is winding down and the offense MUST move the ball 70 yards to tie/win, the throws involved typically take on more and more risk. Forced throws into tight coverage SHOULD be penalized by an increase in incomplete/INT %. They should NOT be rewarded with a higher completion percentage.
 
gbororats
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Originally posted by Ken1
Comeback Kid is actually losing by 7 or more.


pardon my typo, it dus not ad to this diskusion at all as its still a come from behind situation that allows you to become superman while losing. Nerfed or not, its still useful and there is 0 defensive counter to it
 
Ken1
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Originally posted by gbororats
pardon my typo, it dus not ad to this diskusion at all as its still a come from behind situation that allows you to become superman while losing. Nerfed or not, its still useful and there is 0 defensive counter to it


Nerfed as it is, it doesn't allow anyone to become superman. Does Mr. Reliable allow receivers to become superman on 3rd down? The bonus to catching balls is as big, and unlike CBK it also protects against KL. When CBK was twice as strong as now, that "superman" argument could be made, but not now. It just lets them become a little better, all while Morale is dragging them down.

It might be better on QBs than WRs, as it's QBs who become known for leading game-winning drives down the field. Many get the rep that they're especially good at doing that. I don't know if those reputations are justified, but many QBs certainly are seen that way. But it's on WRs and makes games more exciting, so I'll take it.
 
tragula
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Originally posted by gbororats
pardon my typo, it dus not ad to this diskusion at all as its still a come from behind situation that allows you to become superman while losing. Nerfed or not, its still useful and there is 0 defensive counter to it


A list of defense VA that have no counter (partial list)
Pocket Crusher
Jump the Snap
GL stand (O one is half the strength)
DvG
Rip the Ball
Towering Man
3rd down stopper (O one is 2/3 the strength)

Offense VA that have no counter (partial list)
Bruiser
Quick Feet
Pulling lineman
Hard count
Hail Mary
Awe inspiring


This thread is just a whining thread.
 
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