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THE 4 - 3
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Thanks for the suggestions Robbnva.


I think that you didn't even make a suggestion so why should I make one back?

the fact of the matter is the reason why there is no parity is because

1. some players don't know how to build
2. some people buy teams and don't know what the fuck they are doing
3. some people manipulate their way into an OC/DC role and have no clue what they are doing
4. people who try to learn, don't get the help they need.
5. people don't know how to scout effectively
6. people just simply don't care enough
7. people buy teams and fill them with CPUs just to make sure parity doesn't happen. (example - http://goallineblitz.com/game/team.pl?team_id=748, or http://goallineblitz.com/game/team.pl?team_id=1326, or http://goallineblitz.com/game/team.pl?team_id=5573)

how can you have parity with shit like this?

or look at this in the WL - http://goallineblitz.com/game/roster.pl?team_id=2044

a team full of humans and they suck. they obviously earned their way into the WL, but they suck..

so how do you solve the problem that GLB has been trying to solve forever?

 
dmfa41
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World Legends doesn't suck, they're just not quite up to WL standard. That, and csull36 is inactive now for a while.

Look at those games: those losses are by 1 point, 5 points; the biggest one was 55 points to the 1st-place Mayan Prophecy. Their average margin is 23.75; there are real-life pro teams that do that poorly. The teams you should be mad about are the teams in the top elite who gut and the teams in regular who are stacked.
 
Alky
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Not having parity will be the death of the game eventually.
 
Outlaw Dogs
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Originally posted by yello1
Originally posted by merenoise

So basically take away any advantage gained by building better dots. Sounds terrible.


That is of course not at ALL what I said.

REDUCING the gap is not the same thing as eliminating it.

Its making it more realistic. The fastest WR does not beat the CB behind him by twenty yards. Yet beating him by 3 yards is still Winning.

However in a play where the CB gets position he may get a chance to make a play, and thats where the score gap reduction comes into play.


Sugar coat it all you want but that is what you said. You want to be able to put all your SP into Throwing on your Punter and still be able to be competitive. That is possibly the stupidest idea you have had on this website.
 
RiverRat2
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Never Mind.
I thought it said Party!
 
Outlaw Dogs
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Originally posted by Outlaw Dogs
Chysil is right, you have to have a way to motivate Agents, Coordinators, and Owners to have true parity.

1.) Agents, if their dot doesn't meet certain requirements within their first two seasons and every two seasons after. If they are not met the Agent loses that player and all flex involved. This should motivate agents to learn how to actually build players worth a damn and not scrubs that ruin leagues.

2.) Coordinators If they don't meet certain requirements, then doesn't stay competitive in following seasons, they get fired and are not allowed to coordinate for any other team for the following two seasons. This will be motivation to actually not only improve as coordinator but make sure agents improve players and teams improve rosters.

3.) Finally Owners, this can be as simple as two losing seasons and you lose your team and can not buy another team for 20 days, a second team lost by an owner would end any chance for that agent to own another team. Oh so you are actually making people be held accountable for their actions and this will help do it.


This is how you get parity and if you don't agree you are a bunch of terrorist.
 
Guppy, Inc
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Originally posted by Outlaw Dogs
This is how you get parity and if you don't agree you are a bunch of terrorist.


1) if everyone has to build the same way, what's the point of even allowing players to be built? who is going to determine what is the "right" build? what about specialists? building dots is the most non-intuitive i've ever seen in a game. new agents may not hear about ALGs for quite awhile. i think i was in my 3rd or 4th season before i understood them. i can see lots of new agents losing their players after 2 seasons, and telling glb to fuck off. not customer friendly at all.

2) someone is OCing 3 teams, 2 are 16-0 and the 3rd is 0-16. what ya gonna do? what stops a oc/dc from resigning late in the season to avoid the "penalty".

3) not fair to teams that are put in leagues that they never belonged in. but in theory, owners do need to start being held accountable for not running their teams. deadbeat owners are wasting the money of those that are trying to compete.

i would modify the suggestions as follows:
1) make leagues more competitive by resorting the teams at the start of preseason by not only age, but by a useful ef/lolbars. as is, ef, and lolbars are worthless. once the teams are sorted, they have a maximum ef/lolbars for the players that they can sign so that teams cant wait to be demoted then fill up with ringers. people that build bad dots will play against other bad dots. and the top players will be forced to play against their equals.

2) once hired for a season, real GMs stay with a team all season and their record as GM will be tracked. right now, there's almost no way to verify that someone was the GM on a now defunct team. the only way to get better at AIs is too take your lumps, so no perma banning someone while they are learning.

3) at the resort in step 1, any team that has less than 25 human players on it, is demoted to the lowest level, and all the players are released.
 
Robbnva
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Originally posted by THE 4 - 3
Thanks for the suggestions Robbnva.


I think that you didn't even make a suggestion so why should I make one back?

the fact of the matter is the reason why there is no parity is because

1. some players don't know how to build
2. some people buy teams and don't know what the fuck they are doing
3. some people manipulate their way into an OC/DC role and have no clue what they are doing
4. people who try to learn, don't get the help they need.
5. people don't know how to scout effectively
6. people just simply don't care enough
7. people buy teams and fill them with CPUs just to make sure parity doesn't happen. (example - http://goallineblitz.com/game/team.pl?team_id=748, or http://goallineblitz.com/game/team.pl?team_id=1326, or http://goallineblitz.com/game/team.pl?team_id=5573)

how can you have parity with shit like this?

or look at this in the WL - http://goallineblitz.com/game/roster.pl?team_id=2044

a team full of humans and they suck. they obviously earned their way into the WL, but they suck..

so how do you solve the problem that GLB has been trying to solve forever?



why did you just re post my words ?
 
merenoise
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The only way parity is going to be improved is if GLB admins make a much more concerted effort to correctly sort teams in the offseason. That means:

1) A second sort on the last day of the offseason. Many teams have players drop off or be added to the roster after initially being sorted. Hell some people see that their team is going to be in a "tough" league and drop all the players and move them to a different team they buy in a different league. A second sort done manually by admins (which is NGTH according to Catch) would fix most of those issues.

2) Severe penalties for doing things that upset the balance of a league. I am talking about taking teams away and retiring dots that are moved from one team to another to have an "easier" league to play in.

3) Much more aggressive promotion and demotion particularly at the National Pro level. Kick out any teams that have more than X CPU dots and replace them with teams from Regional Pro. Do not allow teams to request demotion to any league other than Rookie, you want to drop down then start from the bottom.

4) Penalties for team owners who consistently turn out losing seasons with their teams. If you aren't going to be bothered to fill your roster, coordinate for your team and/or find coordinators who are willing to do so then you shouldn't be owning teams. Along with aggressive demotion if you take away teams that remain very uncompetitive after 3 or more seasons (winning percentage under .200) you should lose your team.

Since none of those things are ever even vaguely likely to happen neither will parity.
 
Alky
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I think the key here is in some way shape or form there eventually has to be some sort of penalty for different things.

Penalties would piss off people without a doubt but sometimes you have to do things for the greater good.

The only team I have players on right now is 15-1. We should make it to the championship game no problem. My QB has put up great numbers and was battling for an MVP spot. But in reality. I hate it. I would have rather player evenly matched teams and had my QB put up whatever he could and enjoy the games instead of logging in only to see we beat the team by 40 points and shut them out every freaking game. There are about 3 teams in our conference worth playing. Those games were great to watch and the others blew.

In closing I can only say this is how its been for a while. My team plays for fun. We couldnt ever see our team doing much other then riding out our players and see where the cards fall. We moved to casual because everyone is too busy with real life to spend hours on here. SO the one thing we have to look forward to every other day is the game we play and its sad to see blowout after blowout. A 2 year old could have got us through this season.
 
doobas

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Originally posted by Outlaw Dogs
Sugar coat it all you want but that is what you said. You want to be able to put all your SP into Throwing on your Punter and still be able to be competitive. That is possibly the stupidest idea you have had on this website.


Closing the gap between the top and bottom levels of the physical attributes WILL NOT mean you can put throwing on a punter.

It makes sense to do it, and it would defo mean less blowouts.

doobas™
 
alindyl
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Originally posted by Robbnva
why did you just re post my words ?


I think he was trying to quote you but maybe doesn't know how. He posted his statement on the top.
 
yello1
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Originally posted by Outlaw Dogs
Sugar coat it all you want but that is what you said. You want to be able to put all your SP into Throwing on your Punter and still be able to be competitive. That is possibly the stupidest idea you have had on this website.


Well if the punter was built like that no one would sign him so he wouldnt be "in the league" to be boosted.

Moreover the idea I posted up there that I most like was about making the floor in your re-scaling of the stats range be based on what a moderately lousy build would be. If you do not put any of your points into the primary stat of a punter you'd still be significantly worse than the other punters in the league.

It would, though, no doubt take some balancing to get it right. A stupid built, an intentional sabotage, would have to be discouraged. But a so so one shouldn't be the girl scout build it is in the sim today.
 
Deathblade
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Originally posted by doobas
Closing the gap between the top and bottom levels of the physical attributes WILL NOT mean you can put throwing on a punter.

It makes sense to do it, and it would defo mean less blowouts.

doobas™


It would also mean that the thing people pay money for in this game is less relevant.
 
Deathblade
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Originally posted by Outlaw Dogs
Sugar coat it all you want but that is what you said. You want to be able to put all your SP into Throwing on your Punter and still be able to be competitive. That is possibly the stupidest idea you have had on this website.


I don't know...on a very similar site, I seen someone suggest that investing into punting to the first cap for defensive players actually be more beneficial than taking speed to another cap.
 
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