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Forum > Suggestions > Adjust receiver risk formula
TJ Spikes
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Originally posted by Bort
Defender proximity is a much larger portion of the risk score than the player's abilities, since the risk score assigned climbs exponentially based on nearby defender count. They only time player skills really come into play much are if two players are fairly equally covered at the same distance, etc. An wide open man will nearly always get the pass over a covered one.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4874338&page=4#45209589

IMHO... this should be adjusted because this is the reason why it only makes sense to build WRs with the highest Speed as humanly possible. If defender proximity is so important, then receivers must get as much separation as they can.

It's a waste of time to build some ultimate possession receiver if he can't get targeted because the defender/s will always be right on top of him.

Edited by TJ Spikes on Mar 21, 2012 19:39:32
 
tracy
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+1
 
Ken1
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+1
 
Antonine
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+1
 
NVJumper
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Originally posted by TJ Spikes

http://goallineblitz.com/game/forum_thread.pl?thread_id=4874338&page=4#45209589

IMHO... this should be adjusted because this is the reason why it only makes sense to build WRs with the highest Speed as humanly possible. If defender proximity is so important, then receivers must get as much separation as they can.

It's a waste of time to build some ultimate possession receiver if he can't get targeted because the defender/s will always be right on top of him.


I could be misinterpreting what you wrote, but it sounds like you essentially said that the QB should throw more often to covered players (if their stats/attributes are good enough to allow some amount of faith in completion) as opposed to the wide open receiver.

Using that understanding (which could be wrong), I offer the following example: Tom Brady, Peyton Manning, Drew Brees, etc, would likely choose to pass to a wide open John Q. Public than to a well-covered Calvin Johnson. It is the higher percentage pass and play, and more likely to result in yardage.

Now, if my understanding of what you wrote is wrong, then completely disregard this post, lol
 
TJ Spikes
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Originally posted by NVJumper

I could be misinterpreting what you wrote, but it sounds like you essentially said that the QB should throw more often to covered players (if their stats/attributes are good enough to allow some amount of faith in completion) as opposed to the wide open receiver.

Using that understanding (which could be wrong), I offer the following example: Tom Brady, Peyton Manning, Drew Brees, etc, would likely choose to pass to a wide open John Q. Public than to a well-covered Calvin Johnson. It is the higher percentage pass and play, and more likely to result in yardage.

Now, if my understanding of what you wrote is wrong, then completely disregard this post, lol


To use your example... the way the sim is now, those QBs will always throw to john q public, despite the fact that's he's a 40 year old, 350 pound contest winner with hands of stone, having a panic attack from being on the field, and has run the wrong route entirely, and is standing in the endzone flapping his arms 80 yards away from the LOS--just because no defender is wasting his time being within 20 yards of him.

Meanwhile, Calvin Johnson, Larry Fitz, Andre Johnson, Jimmy Graham, and Ray Rice get ignored because they are all single covered by a secondary made of arena league rejects--just because there is a defender closer to them.

I am suggesting the the relative value of defender proximity be toned down, so that player skill and probability of successfully catching the ball becomes more relevant.



Edited by TJ Spikes on Mar 22, 2012 20:39:50
Edited by TJ Spikes on Mar 22, 2012 20:37:07
Edited by TJ Spikes on Mar 22, 2012 20:34:51
Edited by TJ Spikes on Mar 22, 2012 20:30:04
 
T2
Killuh
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It does seem like lately, TEs and nonspeed WRs are getting passed up during progressions in single coverage in favor of speed WRs in double.
 
AZSEAfan
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Originally posted by T♠2♠
It does seem like lately, TEs and nonspeed WRs are getting passed up during progressions in single coverage in favor of speed WRs in double.


I've been noticing the same. Lots of deep throws into double and triple coverage when there's at least 1 or 2 guys with only single coverage.
 
NVJumper
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Originally posted by TJ Spikes
To use your example... the way the sim is now, those QBs will always throw to john q public, despite the fact that's he's a 40 year old, 350 pound contest winner with hands of stone, having a panic attack from being on the field, and has run the wrong route entirely, and is standing in the endzone flapping his arms 80 yards away from the LOS--just because no defender is wasting his time being within 20 yards of him.

Meanwhile, Calvin Johnson, Larry Fitz, Andre Johnson, Jimmy Graham, and Ray Rice get ignored because they are all single covered by a secondary made of arena league rejects--just because there is a defender closer to them.

I am suggesting the the relative value of defender proximity be toned down, so that player skill and probability of successfully catching the ball becomes more relevant.


In the example that you provided, I agree fully. However, odds are that....

1) A dot equivalent to a "40 year old, 350 pound contest winner with hands of stone..." is not likely to be on the same team as a Calvin Johnson later in their dot careers
2) The team with Calvin Johnson as a wide receiver is not likely to be playing against a team that is made up of "arena league rejects", again later on in their respective dot careers

...and when there is more parity, or at least something resembling parity, then the QB should choose the wide open WR

 
bushidobard
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Originally posted by NVJumper

I could be misinterpreting what you wrote, but it sounds like you essentially said that the QB should throw more often to covered players (if their stats/attributes are good enough to allow some amount of faith in completion) as opposed to the wide open receiver.

Using that understanding (which could be wrong), I offer the following example: Tom Brady, Peyton Manning, Drew Brees, etc, would likely choose to pass to a wide open John Q. Public than to a well-covered Calvin Johnson. It is the higher percentage pass and play, and more likely to result in yardage.

Now, if my understanding of what you wrote is wrong, then completely disregard this post, lol


Answer then is to allow something other than speed to create separation or to nerf CBs' ability to stick to WRs like glue...
 
TJ Spikes
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Originally posted by bushidobard
Answer then is to allow something other than speed to create separation or to nerf CBs' ability to stick to WRs like glue...

There's already a mechanism in place, it just needs to adjusted.
 
DiMo28
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Have you tried adding the possession WR as a favorite target? I'm not sure how much effect that would have.
 
NVJumper
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Originally posted by bushidobard
Answer then is to allow something other than speed to create separation or to nerf CBs' ability to stick to WRs like glue...


I don't watch replays, so I could be off here, but based on the quoted "suggestion" I am not...

I would like to see the benefit of agility increased. I don't have much foot speed, but in basketball I can guard the small PG/SGs (even though I'm a PF) because I have good lateral quickness. My AGILITY helps me keep up with them, even though my SPEED is lacking.
I would like to see the inverse happen in this game... speed can hurt you (on D), as the faster you go, the harder it is to turn on a dime to keep up with the offense.
You hear it on TV all the time... teams running "counter" plays to take advantage of a Ds superior speed when they over-extend on their coverage.
 
bushidobard
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Originally posted by TJ Spikes

There's already a mechanism in place, it just needs to adjusted.


Que?
 


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