Originally posted by yello1
Originally posted by hatchman
if it was player cash then we would see the same type of crap that happened when players had to pay for their EQ.
Well would it really?
That all involved trades for cash didn't it?
With trades for cash out of the picture, and a salary cap structure (did we have that then?) would that change the dynamics any???
In other words, with things the way they are NOW, how would making player cash relevant really be a problem? How could it be exploited?
That said, I do not like the idea of player cash being used for Motivation Points anyway. The idea is that everyone could use them equally.
you basically answered your own questions by saying " The idea is that everyone could use them equally.)
scenerio: I have a team that has a ton of cash so I can give all my players more money than lets say Yello1's team. well I am already getting a morale bonus for my team because I am paying my players more salary than Yello1 is. but I figure out I can actually pay my players a little more and get 5 temporary boosts for each player this season. with Yello1 already unable to pay his players as much due to whatever reasons. he also cannot afford to pay the players more money to get them the extra temp boosts. so basically since my team was richer than Yello1's I got a added advantage that Yello1 couldn't get.
moral of the story it falls under the rich get richer way of thinking to tie it to cash.
Originally posted by hatchman
if it was player cash then we would see the same type of crap that happened when players had to pay for their EQ.
Well would it really?
That all involved trades for cash didn't it?
With trades for cash out of the picture, and a salary cap structure (did we have that then?) would that change the dynamics any???
In other words, with things the way they are NOW, how would making player cash relevant really be a problem? How could it be exploited?
That said, I do not like the idea of player cash being used for Motivation Points anyway. The idea is that everyone could use them equally.
you basically answered your own questions by saying " The idea is that everyone could use them equally.)
scenerio: I have a team that has a ton of cash so I can give all my players more money than lets say Yello1's team. well I am already getting a morale bonus for my team because I am paying my players more salary than Yello1 is. but I figure out I can actually pay my players a little more and get 5 temporary boosts for each player this season. with Yello1 already unable to pay his players as much due to whatever reasons. he also cannot afford to pay the players more money to get them the extra temp boosts. so basically since my team was richer than Yello1's I got a added advantage that Yello1 couldn't get.
moral of the story it falls under the rich get richer way of thinking to tie it to cash.






























