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Forum > Position Talk > QB Club > QB isin't as good as I thought He was going to be | Help Needed ! ( Pocket Passer )
Rick Bayview
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http://goallineblitz.com/game/player.pl?player_id=4253705 <-- My QB's Build

- I fully boosted him for the season.
- I tried to spend stats evenly between Strength and vision ( Until I heard vision played a big key in a QB's build. )
- Of course my throwing is pretty high.
- Used my equipment to up strength --> If anything you can take a look for yourself .

for any other question like tactics and such just asked and I'll be glad to answer !

Opinions / Help / Suggestion Wanted !! PLEASE AND THANK YOU .

- Rick Bayview
 
Worker 3
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bad news: you fell into the trap that 100% of new players fall into... and you even admitted to doing it. you spread your points around.

good news? you asked what was wrong and can now learn from the experience in a much more efficient manner than most of us did.

but anyways, the reason you dont want to spread your points around (which makes sense if you just look at this game with a glance) is because of how ALGs (auto level gains) work. auto levels gains are a flat amount of points you get in your attributes every time you level up. when your attributes get higher, they start costing more SP (skill points) to increase. these are commonly referred to as soft caps. there is one at ~48 (starts to cost 2 SP per point), another at ~60 (3 SP per point), another at ~68 (4 SP per point), another at ~74 (5 SP per point), another at ~78 (6 SP per point), another at ~81 (7 SP per point), so on and so on. so, since you get a fixed amount in your attributes per level, when you get an attribute past a soft cap, you essentially wind up getting more SP per level up. take your QB for example, he gets .67 points in throwing per level. that, right now would give you exactly .67 SP worth of throwing per level. get that over ~48,and that .67 worth of throwing doubles in value. it is now worth 1.34 SP. get it above ~61? now you are getting 2.01 SP per level up. you can see how it begins to add up, especially over a career.
 
SKiiLSY
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Originally posted by Worker 3
bad news: you fell into the trap that 100% of new players fall into... and you even admitted to doing it. you spread your points around.

good news? you asked what was wrong and can now learn from the experience in a much more efficient manner than most of us did.

but anyways, the reason you dont want to spread your points around (which makes sense if you just look at this game with a glance) is because of how ALGs (auto level gains) work. auto levels gains are a flat amount of points you get in your attributes every time you level up. when your attributes get higher, they start costing more SP (skill points) to increase. these are commonly referred to as soft caps. there is one at ~48 (starts to cost 2 SP per point), another at ~60 (3 SP per point), another at ~68 (4 SP per point), another at ~74 (5 SP per point), another at ~78 (6 SP per point), another at ~81 (7 SP per point), so on and so on. so, since you get a fixed amount in your attributes per level, when you get an attribute past a soft cap, you essentially wind up getting more SP per level up. take your QB for example, he gets .67 points in throwing per level. that, right now would give you exactly .67 SP worth of throwing per level. get that over ~48,and that .67 worth of throwing doubles in value. it is now worth 1.34 SP. get it above ~61? now you are getting 2.01 SP per level up. you can see how it begins to add up, especially over a career.


I have been trying to understand this for a while now ( stupid i know ) but that cleared pretty much everything up, thanks missingo !!

 
dc_txtech
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Worker always gives good advice
 
eqbal9947
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So really you want to get your first attribute to its desired cap first before you put skill points in anything else to maximize those ALG gains.. Most players would take Throwing to 87 natural first. While multi-training throwing, vision, strength, and confidence
Edited by eqbal9947 on Mar 16, 2012 10:55:07
 


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