I think it would reduce player frustration with the game, and increase player understanding and over all enjoyment, if you Allow Player Control of More Auto Adjust Variables.
For example.
For every Auto Adjust setting window:
Add another window that allows one to select the criteria for success, failure and by choosing them neutral results that would trigger autoadjustment up, down, or not trigger it at all. Thus within an input or within a package I could say "A Success here is a Three Yard Gain, a Failure is a No Gain or less", and by elimination gains of .5 to 2.5 yards do not trigger an adjustment. Within another package I could make it any gain, and no gain, et cetera et cetera. Have a window for each layer of success (slight success, medium success, big success etc) so that a three yard gain is one, a five yard gain the second and a ten plus yard gain a major success etc.
Add a window that sets the amount of the adjustment made for a success or failure. Rather than the vague Quickly etc, let players set the increase themselves within a range or percentage upticks and down ticks.
Add a drop down that allows a package to have its interior adjustments (ie chance of plays in the package being called) be set separately for each call of the package or globally for the entire game (ie if your Blitz 43 package is called against I formations short and pro sets 3rd and long you could have a failure in the I formation coverage not effect spread calls, or it could effect spread calls).
Giving the player hands on control over stuff like that is a plus because it makes us feel like we know whats going on and creates less opportunities to kick the computer and cuss the server when things seem to not do what we expected them to do.
For example.
For every Auto Adjust setting window:
Add another window that allows one to select the criteria for success, failure and by choosing them neutral results that would trigger autoadjustment up, down, or not trigger it at all. Thus within an input or within a package I could say "A Success here is a Three Yard Gain, a Failure is a No Gain or less", and by elimination gains of .5 to 2.5 yards do not trigger an adjustment. Within another package I could make it any gain, and no gain, et cetera et cetera. Have a window for each layer of success (slight success, medium success, big success etc) so that a three yard gain is one, a five yard gain the second and a ten plus yard gain a major success etc.
Add a window that sets the amount of the adjustment made for a success or failure. Rather than the vague Quickly etc, let players set the increase themselves within a range or percentage upticks and down ticks.
Add a drop down that allows a package to have its interior adjustments (ie chance of plays in the package being called) be set separately for each call of the package or globally for the entire game (ie if your Blitz 43 package is called against I formations short and pro sets 3rd and long you could have a failure in the I formation coverage not effect spread calls, or it could effect spread calls).
Giving the player hands on control over stuff like that is a plus because it makes us feel like we know whats going on and creates less opportunities to kick the computer and cuss the server when things seem to not do what we expected them to do.






























