Currently, if you go and set your player to auto-train any attribute until player level = 1, BT = 1, Speed = 1, etc., GLB will train him and THEN check to see if the parameter has been met.
I propose that it FIRST checks to see if the parameter has been met (IE: Speed = 1), and THEN decides whether to train or not.
If you have a player with 60 BT, you can set him to train until BT = 1 right now, and he will train tonight and then tell you training is done.
The way it is currently set up caused my Level 77 WR to roll catching over a cap when I set him to train catching on normal until player level = 1, and THEN tell me auto-training was complete
I propose that it FIRST checks to see if the parameter has been met (IE: Speed = 1), and THEN decides whether to train or not.
If you have a player with 60 BT, you can set him to train until BT = 1 right now, and he will train tonight and then tell you training is done.
The way it is currently set up caused my Level 77 WR to roll catching over a cap when I set him to train catching on normal until player level = 1, and THEN tell me auto-training was complete
Edited by NitrouStang96 on Feb 22, 2012 22:35:15






























