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Forum > Suggestions > Auto-training mechanics: check order
NitrousX
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Currently, if you go and set your player to auto-train any attribute until player level = 1, BT = 1, Speed = 1, etc., GLB will train him and THEN check to see if the parameter has been met.

I propose that it FIRST checks to see if the parameter has been met (IE: Speed = 1), and THEN decides whether to train or not.

If you have a player with 60 BT, you can set him to train until BT = 1 right now, and he will train tonight and then tell you training is done.

The way it is currently set up caused my Level 77 WR to roll catching over a cap when I set him to train catching on normal until player level = 1, and THEN tell me auto-training was complete
Edited by NitrouStang96 on Feb 22, 2012 22:35:15
 
Wat
Wat
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+1
 
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This looks like an easy change that would be much more efficient. Improves the game with no negative effects. Lets get this done quickly please.

+1
 
reddogrw
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this is why I set auto training to bonus token level from time to time

works much better to control this type of activity
 
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NitrousX
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Originally posted by reddogrw
this is why I set auto training to bonus token level from time to time

works much better to control this type of activity


I do this as well, but it doesn't matter what you set it to - GLB trains first and then checks to see if requirement has been met. It should be the other way around. You can go set one of your players to train until BT = 1 right now, and he will train tonight and then tell you training is done.
Edited by NitrouStang96 on Feb 22, 2012 22:34:20
 
daunteblack
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+1
 
o The Boss x
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+1
 
Hazeee
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Originally posted by bedgood42
This looks like an easy change that would be much more efficient. Improves the game with no negative effects. Lets get this done quickly please.

+1


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Like it.................+1
 
Tim26
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Originally posted by $MDM$
Like it.................+1


 
spartan822
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+1
 
okieblitz
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+1
 


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