This is something I think might be a mixed bag for some people but I'll try to keep it as brief & digestible as I can.
The Problem:
Currently, in the DPC when you give a dot "Cover Man" or "Cover Man w/o Move" Assignment in the DPC, you basically provide a series of progressions to go thru until finally you ask him to blitz or fall back to a zone of some sort. Leaving a blank in the middle of these progressions (to my knowledge) has no effect to the defender's behavior either.
So he will go in a very linear fashion thru the man assignments with no regard to whether another dot has man coverage.
The Proposed Solution:
I propose the man assignments, starting from left to right, be treated as a priority system. So this would mean that if a given defender has the assignment of HB Strong in the furthest left dropdown...no other defender would attempt to cover that player UNLESS they ALSO have that assignment in the furthest left dropdown. And this priority would slide down the line for all of the dropdowns from left to right. This would allow for more flexibility to NOT double team an offensive dot just because it is in a given defender's man progression at some point.
But....there are times when you would want to double team an offensive dot even if it wasnt the defender's primary assignment...so I propose in addition to the priority of L to R, an additional checkbox be added to the end of the progressions for "Allow Double Coverage". That way you wouldn't lose the abilities you have today.
Here's an example:
Position_Alignment_Assignment_m1_m2_etc._Zone/Blitz
SS_____Normal___Cover Man__HB_TE______Blitz
LOLB___Normal___Cover Man__FB_TE______Blitz
In this (really simple) example, the SS will attempt to cover the HB and then move on to the TE if the HB does not run a route. The same is true for LOLB, if the FB does not run a route then he will be covering the TE. This doesn't allow for you to pick 1 of these 2 dots to cover the TE and have the other blitz however.
Here's an example of what you could do with the proposed changes:
Position_Alignment_Assignment_m1_m2_m3__Zone/Blitz_Allow Double?
SS_____Normal___Cover Man__HB_TE__[_]__Blitz______N
LOLB___Normal___Cover Man__FB_[_] __TE__Blitz______N
Notice the blank left on LOLB this time. Now the LOLB will check to see "is TE covered?" and, if he is covered by the SS, then the LOLB will blitz. If he is not, then the LOLB will cover the TE. Alternatively, the "Allow Double?" column could have been checked to "Y" and enabled them both to cover the TE if desired to work the way it works currently.
I know its a bit of a headscratcher but what do you guys think?
The Problem:
Currently, in the DPC when you give a dot "Cover Man" or "Cover Man w/o Move" Assignment in the DPC, you basically provide a series of progressions to go thru until finally you ask him to blitz or fall back to a zone of some sort. Leaving a blank in the middle of these progressions (to my knowledge) has no effect to the defender's behavior either.
So he will go in a very linear fashion thru the man assignments with no regard to whether another dot has man coverage.
The Proposed Solution:
I propose the man assignments, starting from left to right, be treated as a priority system. So this would mean that if a given defender has the assignment of HB Strong in the furthest left dropdown...no other defender would attempt to cover that player UNLESS they ALSO have that assignment in the furthest left dropdown. And this priority would slide down the line for all of the dropdowns from left to right. This would allow for more flexibility to NOT double team an offensive dot just because it is in a given defender's man progression at some point.
But....there are times when you would want to double team an offensive dot even if it wasnt the defender's primary assignment...so I propose in addition to the priority of L to R, an additional checkbox be added to the end of the progressions for "Allow Double Coverage". That way you wouldn't lose the abilities you have today.
Here's an example:
Position_Alignment_Assignment_m1_m2_etc._Zone/Blitz
SS_____Normal___Cover Man__HB_TE______Blitz
LOLB___Normal___Cover Man__FB_TE______Blitz
In this (really simple) example, the SS will attempt to cover the HB and then move on to the TE if the HB does not run a route. The same is true for LOLB, if the FB does not run a route then he will be covering the TE. This doesn't allow for you to pick 1 of these 2 dots to cover the TE and have the other blitz however.
Here's an example of what you could do with the proposed changes:
Position_Alignment_Assignment_m1_m2_m3__Zone/Blitz_Allow Double?
SS_____Normal___Cover Man__HB_TE__[_]__Blitz______N
LOLB___Normal___Cover Man__FB_[_] __TE__Blitz______N
Notice the blank left on LOLB this time. Now the LOLB will check to see "is TE covered?" and, if he is covered by the SS, then the LOLB will blitz. If he is not, then the LOLB will cover the TE. Alternatively, the "Allow Double?" column could have been checked to "Y" and enabled them both to cover the TE if desired to work the way it works currently.
I know its a bit of a headscratcher but what do you guys think?
Edited by SteveMax58 on Feb 15, 2012 19:40:23






























