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Forum > Suggestions > Salary Cap/Player Salaries: Time To Revisit?
BigCowboysFan
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I'm not suggesting removing the salary cap.

However, what I am suggesting is revisiting the salary cap levels for the league. Prior to the accelerated player development that was instituted, if you renegotiated player salaries mid season then you could use a "minimum" contract with a +3 morale for the entire team and you were well under the salary cap for the remainder of the season and still had room to provide additional salary to positions that you many want a higher morale boost at (QB, RB, WR, or whatever). You were never able to do this with an entire team though. But, the base salary for the team worked.

With players gaining levels so quickly now, especially during the season most often times if you renegotiate contracts mid season to get a jump on seeing where needs are, etc to avoid having to mass generate 55 contracts during the off season or to make sure your dots are tied up for the upcoming season prior to day 40, etc.

You find yourself over the salary cap because players develop so quickly now and must pay luxury taxes not for having players at the highest age/level for a league, but just for trying to get a jump on recruiting/team needs for upcoming season/etc.

My suggestion: Revisit either player minimum salaries/morale boost and/or revisit the salary cap levels for each league.
 
Stiltz
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Is there any reason to pay the players at all? I mean its not like we can use the money for anything and the morale boost really isnt nothing special when it comes to having halftime shows and what not...

I do support this with a +1 but just dont see the use of paying them anymore then what needs to be paid.
 
CDZYO
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+1. I can think of a couple of reasons why it doesn't need to change, but that does not mean it doesn't deserve another look. Maybe the salary cap should be dynamic during the season and tied to player levels, much like the suggested age level.
 
BigCowboysFan
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Originally posted by CDZYO
Maybe the salary cap should be dynamic during the season and tied to player levels, much like the suggested age level.


I can definitely agree with that. I'm sure it's not an issue once your at higher levels as the player levels haven't changed a ton once you get up there, but the lower levels (specifically your prep/university/minors) it really is an issue.
 
jk3312
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I see this as a need in the game
 
ultrajer
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Originally posted by jk3312
I see this as a need in the game


 
yello1
Preacher
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Originally posted by ultrajer
Originally posted by jk3312

I see this as a need in the game




 
Nitrolst
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Originally posted by yello1
Originally posted by ultrajer

Originally posted by jk3312


I see this as a need in the game






 
KamikazeHawk
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This is good thinking me thinks
 
reddogrw
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a minimum contract = no added morale bonus

why you do anything beyond that until a stadium is complete is beyond me

and once the stadium is complete, use the season long promos for morale bonuses as they are far more cost effective

and giving someone a raise after the season starts only allows for the added morale to be iteratively added in 1/20th increments over the next 20 days

bottom line, once the season begins, you should have your contracts set where needed and re-negotiating higher deals in the middle of the season is bad financing
 


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