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Forum > Suggestions > Make "Training Bonus" an option!
whodey08
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I am tired of building a player exactly how I want only to have it thrown off course by a stupid training bonus at the wrong time!

One more training session would put me at 95% trained and then I can spend my skill points to cap an attribute and then train it 5% to roll it over. Perfect! I click the button to train only to get pissed off that he received a training bonus that rolled his attribute before spending skill points to cap it

Can't it come up and say "You have received a training bonus--Do you wish to accept or decline this bonus?"

We pay a lot of money and it would be nice to build a player the way you want without the game itself throwing off a build where you have already invested money!!

 
spartan822
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-1
 
bigtisme
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+1
 
mandyross
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There are certain aspects of this game that are random: shopping, breakthroughs, the latest nerf. I suggest working out a way to live with them because they will always be around.

If a training breakthrough would potentially devastate a build to a point where it is unacceptable taking the chance on it, then work out a safer way to go forward.
 
Greywolfmeb
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Originally posted by spartan822
-1


 
Ken1
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-100. We need small, random stuff like training breakthroughs, even when you don't want them, to prevent this from being a pure spreadsheet game.
 
Myd
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Originally posted by Ken1
-100. We need small, random stuff like training breakthroughs, even when you don't want them, to prevent this from being a pure spreadsheet game.


Nicely said.
 
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probably a sign that you shouldnt stop training it
 
Dub J
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meh
 
Nokturnus
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-1

There are ways to make sure that doesn't happen, figure out what they are
 
Guppy, Inc
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Originally posted by Ken1
-100. We need small, random stuff like training breakthroughs, even when you don't want them, to prevent this from being a pure spreadsheet game.


 
underdog13
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-1
Edited by underdog13 on Jan 20, 2012 20:09:39
 
Torg
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-1
 
Outlaw Dogs
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Originally posted by Ken1
-100. We need small, random stuff like training breakthroughs, even when you don't want them, to prevent this from being a pure spreadsheet game.


 
Wichita27
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-1 Ken nailed the reason why
 


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