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what should i do with my qb now

league MVP (Lv. 18 QB)
Ht/Wt: 6'0", 200lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $437
Skill Points: 0
Training Points: 0
Bonus Tokens: 7
Veteran Points: 0
Next Level: 350/1000

Attributes
Physical Attributes
Strength: 20.25
Speed: 25.25
Agility: 27.39
Jumping: 7
Stamina: 11 (+1)
Vision: 45.39 (+1)
Confidence: 25.25

Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 77.39
Carrying: 25.25
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 2
Tight Spiral: 3
Pump Fake: 2
Turn the Shoulder: 2
Field General: 2

Scrambler Abilities
On The Run: 2
Dump Pass: 1
Quick Cut: 2
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Dive for Yardage: 0
First Step: 0
Current Bonuses/Penalties
Pass quality: +3.5%

 
FLGator
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Honestly, start over.

I don't mean to be obnoxious when I say that, but there are a few flaws that should be corrected if you're going to go for an end-build that's worthy of consideration.

For example...there is simply no reason to have invested any Skill Points into Special Abilities this early in his build. It appears that you've also used Bonus Tokens to unlock an additional SA.

Search out a guide for building a Rushing (or dual-threat) QB and follow it...at least in the early stages...and you'll be better off. I know there's a good Pocket Passer QB Private Forum, I assume there's a similar one for the type of QB you're going for as well.

Hope it helps.
 
lucifer_pdx
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Let's see, that's 18 SP wasted in SAs, 35 BTs wasted in buying an SA that you shouldn't put any points in for 30 levels, and more BTs spent in AEQ that should be spent in training bonuses.

You don't need to start over. You just need to realize that next season or the season after that he'll be bad and that he'll get worse every season after that. You simply chose to build for the first few seasons, rather than building a QB that would be effective throughout his career. Of course, you already knew that because you haven't boosted him at all.

If you're going for a running QB, you need speed and agility and stamina in the 20s. If you're going for a passing QB, you need more vision, strength, and stamina in the high 10s or maybe the low 20s.

From a build consideration you should have hit throwing of 79 at level 13. Now you need to cap vision (only need 3 points).

Good luck.
 
darncat
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Originally posted by lucifer_pdx
Let's see, that's 18 SP wasted in SAs, 35 BTs wasted in buying an SA that you shouldn't put any points in for 30 levels, and more BTs spent in AEQ that should be spent in training bonuses.

You don't need to start over. You just need to realize that next season or the season after that he'll be bad and that he'll get worse every season after that. You simply chose to build for the first few seasons, rather than building a QB that would be effective throughout his career. Of course, you already knew that because you haven't boosted him at all.

If you're going for a running QB, you need speed and agility and stamina in the 20s. If you're going for a passing QB, you need more vision, strength, and stamina in the high 10s or maybe the low 20s.

From a build consideration you should have hit throwing of 79 at level 13. Now you need to cap vision (only need 3 points).

Good luck.


?!?
agility in the low 20's?
for a running QB?!?

rename this thread the Twilight Zone becuz none o it makes logical sense
 
tao54tao
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Originally posted by darncat
?!?
agility in the low 20's?
for a running QB?!?

rename this thread the Twilight Zone becuz none o it makes logical sense



LOL
 
darncat
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not trying to be rude,
i just am really confused about this
are we really talkin bout scrambler arche here?
 
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i havent used bonus tokens on SAs in fact i havent wasted anything on SAs since i made him
 
FLGator
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Originally posted by greenbaypackersrule
i havent used bonus tokens on SAs in fact i havent wasted anything on SAs since i made him


When we refer to SA's...that means Special Abilities

Originally posted by greenbaypackersrule

Special Abilities
Pocket Passer Abilities
Pocket Presence: 2
Tight Spiral: 3
Pump Fake: 2
Turn the Shoulder: 2
Field General: 2

Scrambler Abilities
On The Run: 2
Dump Pass: 1
Quick Cut: 2
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Dive for Yardage: 0
First Step: 0


Your statements appear contradictory.
 
hcira1
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Edited by hcira1 on Jan 16, 2012 14:10:45
 
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i know thats what i meant i havent spent any points on them since his first level up and i could boost him every time i try on any of my players it wont let me and i have enough flex points to boost
Edited by greenbaypackersrule on Jan 23, 2012 14:29:50
 


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