Originally posted by poeticfantasy
Ok forget the argument about salvaging a player.
Ok, wasn't the main focus of my point but fine.
Originally posted by poeticfantasy
Now, move forward with the fact that you probably knew what I was talking about. I don't get hardcore into every fine detail of the dorkology often times associated with this and other video games. I stick to the basics. What does that mean? Well, it means that I meant literally an additional + 5 attribute points to each piece of equipment.
Yes i did and do understand what you are asking for. It wasn't picking at how you put it. It's just not a good idea. The game is broken enough right now with players at 160 speed. Adding another 20 will do nothing but make build problems even worse. Getting mad at people for not liking your idea isn't going to get it accepted.
Also there is the common refrain- Rich getting Richer. They don't need to unbalance things in favor of people who want to spend extra flex which i will explain below.
Originally posted by poeticfantasy
If I had a brain fart and used incorrect terminology then I apologize. The whole idea is a way to help form even more elite players. Two examples: Player A has normal everyday AEQ and has 160 speed. Player B has AEQ with additonal boost and has 180 speed. I am sorry if I was not clear enough the first go around.
No you were clear. And hopefully i'm clear in saying that this idea just doesn't need to be implemented. There is already a separation between people who shell out the flex and those who don't (non boosters). We don't need a new "i can spend even more flex than you can" super class of players.
Originally posted by poeticfantasy
I find it difficult to believe that this would be a bad idea and that there would be a shortage of individuals willing to fork over the additonal flex . If that were the case, then they should just go ahead and call it quits and shut down the game. This isn't a horrible idea.
Think about it this way. Lets say we implement your plan. So then people who can afford to spend more flex do so. Those who cannot or choose not to, stop playing or buying the flex they can afford because what fun is it to make a HB who can reach only 140ish speed and not get on a team because no one wants him because he didn't have the additional 20 points of speed player B has.
It would drive people away imho. This plan would increase the cost to actually play this game, which many people already complain about. This would increase the cost by 1000 per player. Not buying the extra gear improves would not be an option. The extra CEQ is nice but it's not as huge an increase that +20 points to attributes would be.
Getting dramatic about just shutting down GLB because the idea isn't good isn't helping anything. I'm sorry you don't like that i disagree with your idea but i try to look at suggestions by how it will affect GLB overall or for unintended consequences that are not thought of.
So again, -1. It's just not something they are likely to implement. Similar things have been suggested before that just are not going to happen.