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Forum > Suggestions > Additional option to customize the other 4 equipment pieces
poeticfantasy
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Keep the original CE piece as is.

But, have an option to add up to 5 additional attribute points to each of the 4 remaining equipment pieces at the cost of 50 FP/RP per addition. In other words, there would be an addition of 20 total sps at the cost of 1000 total FP or RP. Also, this could be a way for an individual to either salvage a player or give an already well-built player an additional kick in his step.
Edited by poeticfantasy on Dec 30, 2011 07:53:01
 
Skoll Wolfrun
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EQ already has enough boosts to it.
 
alindyl
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Originally posted by poeticfantasy
Keep the original CE piece as is.

But, have an option to add up to 5 additional attribute points to each of the 4 remaining equipment pieces at the cost of 50 FP/RP per addition. In other words, there would be an addition of 20 total sps at the cost of 1000 total FP or RP. Also, this could be a way for an individual to either salvage a player or give an already well-built player an additional kick in his step.


Kind of killed your own argument with the last sentence. If you give everyone the ability to further upgrade their gear, a "salvage" player won't be any closer to the well built player than they were before.

Also this isn't going to happen. They likely don't want even higher attributes (speed for 80% of players) on players. It doesn't help anything with the game.

Also it would be a hell of a lot more than an additional 20 SP. Many people take (again, speed for this example) their attributes up to a point where it costs them maybe 7-8 or more SP per point. Your addition would likely add upwards of 160 SP to a player for 1000 flex. If this were implemented and you used the gear to cap your confidence to 48 or something (20sp equivalent) you aren't going to make much improvement to the player anyways.

-1
 
poeticfantasy
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Ok forget the argument about salvaging a player. Now, move forward with the fact that you probably knew what I was talking about. I don't get hardcore into every fine detail of the dorkology often times associated with this and other video games. I stick to the basics. What does that mean? Well, it means that I meant literally an additional + 5 attribute points to each piece of equipment. If I had a brain fart and used incorrect terminology then I apologize. The whole idea is a way to help form even more elite players. Two examples: Player A has normal everyday AEQ and has 160 speed. Player B has AEQ with additonal boost and has 180 speed. I am sorry if I was not clear enough the first go around. I find it difficult to believe that this would be a bad idea and that there would be a shortage of individuals willing to fork over the additonal flex . If that were the case, then they should just go ahead and call it quits and shut down the game. This isn't a horrible idea.
Edited by poeticfantasy on Dec 30, 2011 10:16:47
 
alindyl
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Originally posted by poeticfantasy
Ok forget the argument about salvaging a player.

Ok, wasn't the main focus of my point but fine.


Originally posted by poeticfantasy
Now, move forward with the fact that you probably knew what I was talking about. I don't get hardcore into every fine detail of the dorkology often times associated with this and other video games. I stick to the basics. What does that mean? Well, it means that I meant literally an additional + 5 attribute points to each piece of equipment.


Yes i did and do understand what you are asking for. It wasn't picking at how you put it. It's just not a good idea. The game is broken enough right now with players at 160 speed. Adding another 20 will do nothing but make build problems even worse. Getting mad at people for not liking your idea isn't going to get it accepted.

Also there is the common refrain- Rich getting Richer. They don't need to unbalance things in favor of people who want to spend extra flex which i will explain below.


Originally posted by poeticfantasy
If I had a brain fart and used incorrect terminology then I apologize. The whole idea is a way to help form even more elite players. Two examples: Player A has normal everyday AEQ and has 160 speed. Player B has AEQ with additonal boost and has 180 speed. I am sorry if I was not clear enough the first go around.

No you were clear. And hopefully i'm clear in saying that this idea just doesn't need to be implemented. There is already a separation between people who shell out the flex and those who don't (non boosters). We don't need a new "i can spend even more flex than you can" super class of players.

Originally posted by poeticfantasy
I find it difficult to believe that this would be a bad idea and that there would be a shortage of individuals willing to fork over the additonal flex . If that were the case, then they should just go ahead and call it quits and shut down the game. This isn't a horrible idea.


Think about it this way. Lets say we implement your plan. So then people who can afford to spend more flex do so. Those who cannot or choose not to, stop playing or buying the flex they can afford because what fun is it to make a HB who can reach only 140ish speed and not get on a team because no one wants him because he didn't have the additional 20 points of speed player B has.

It would drive people away imho. This plan would increase the cost to actually play this game, which many people already complain about. This would increase the cost by 1000 per player. Not buying the extra gear improves would not be an option. The extra CEQ is nice but it's not as huge an increase that +20 points to attributes would be.

Getting dramatic about just shutting down GLB because the idea isn't good isn't helping anything. I'm sorry you don't like that i disagree with your idea but i try to look at suggestions by how it will affect GLB overall or for unintended consequences that are not thought of.

So again, -1. It's just not something they are likely to implement. Similar things have been suggested before that just are not going to happen.
 
aaasahi
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-1
With this additional 20 points, bad player still can't compete with higher player.
It's not EQ problem....
 
spartan822
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I think these kinds of ideas have been on the NGTH list. Something about the rich getting richer......

-1
 
hatchman
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-1 EQ is fine as is bad built players are bad built players. and no matter what extra stuff you try to give them they will still be shitty players compared to players that are built right.
 
Greywolfmeb
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Fine as it is.

-1
 
yello1
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I like it because its giving more choices to make and more choices is more fun in a game like this.

However I do believe I suggested something along these lines and was informed that this sort of thing is officially NGTH.

But +1 anyway.
Edited by yello1 on Jan 1, 2012 09:55:15
 
Team Nucleus
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Originally posted by poeticfantasy
Ok forget the argument about salvaging a player. Now, move forward with the fact that you probably knew what I was talking about. I don't get hardcore into every fine detail of the dorkology often times associated with this and other video games. I stick to the basics. What does that mean? Well, it means that I meant literally an additional + 5 attribute points to each piece of equipment. If I had a brain fart and used incorrect terminology then I apologize. The whole idea is a way to help form even more elite players. Two examples: Player A has normal everyday AEQ and has 160 speed. Player B has AEQ with additonal boost and has 180 speed. I am sorry if I was not clear enough the first go around. I find it difficult to believe that this would be a bad idea and that there would be a shortage of individuals willing to fork over the additonal flex . If that were the case, then they should just go ahead and call it quits and shut down the game. This isn't a horrible idea.


QFT
 
Chysil
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as long as there is a obtainable limit, there is no "rich get richer" clause in effect


however, I think EQ is good enough has it is... with AEQ and CEQ you can get +58 attribute (not including the %s or SAs)

I think that's enough.. I don't really care to see the people at 180 speed that you would see with the extra attributes
 
merenoise
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Originally posted by Greywolfmeb
Fine as it is.

-1


 
Outlaw Dogs
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Originally posted by merenoise
Originally posted by Greywolfmeb

Fine as it is.

-1




 
Myd
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Originally posted by Greywolfmeb
Fine as it is.

-1


 


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