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Forum > Pee Wee Leagues > Pump Fake Nerf!
awsalick
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Check the change log. Curious to see what effect it has.

- Reduced pump fake chance by a little in general, and catch fake chance vs zone defenders (mid day patch)
 
e1iterate
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2% nerf

bet it doesnt change much
 
Gerr
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Originally posted by Gunther-
2% nerf

bet it doesnt change much


All depends on what Bort means by 2%...

Lets say PF fires 10% of the time in PW...

Does Bort mean he reduced PF from 10% down to 8%, which is actually a 20% overall reduction in PF and not minor?

-OR-

Does Bort mean he reduced the PF chance overall by 2%, so instead of 10%, it fires at 9.8%, an overall 2% reduction?
 
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Originally posted by Gerr
All depends on what Bort means by 2%...

Lets say PF fires 10% of the time in PW...

Does Bort mean he reduced PF from 10% down to 8%, which is actually a 20% overall reduction in PF and not minor?

-OR-

Does Bort mean he reduced the PF chance overall by 2%, so instead of 10%, it fires at 9.8%, an overall 2% reduction?


Common sense tells me that its the former of the two.

A 0.2% nerf would not warrant the time taken to implement it.
 
jkid2
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Originally posted by Gunther-
2% nerf

bet it doesnt change much


Where did Bort say 2%?
 
_OSIRIS_
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http://goallineblitz.com/game/forum_thread.pl?thread_id=4818685&page=2

Originally posted by Bort
Bla bla bla.

Catch fake description actually says it works against man coverage specifically, so yeah it shouldn't really be working against zones. Catch pointed that one out.

Pump fake chance is like 2% less than it was. WHAT A NERF lol.

Zone looks a lot better now as well, IMO. Fixed a couple issues with dash-forward vs backpedaling overshooting on it, and guys should hand off receivers to the next zone a bit better and anticipate players moving into their zone with more future look ahead. Also some updates with how they position themselves when splitting the difference between two or more receivers.

Blocking update fixes a couple setups where you could do an insta-sack nano blitz way too easily. I was able to duplicate certain ones with like an 80% frequency of a sack in 2 or 3 ticks, which is definitely dumb and needed fixed.

And too many double coverage catches IMO = needs more deflect chance on double+ coverage.


 
crims
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Originally posted by Bort
When you play zone, you're looking at the QB a lot more than your man. Which is why pump fake works more vs zone and catch fake more vs man.


and you think they watch a Pee Wee Game
 
LordEvil
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I'd say they cut it about 80% by the looks of it early
 
Kelts
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Full season and what do you guys think?

Seems to me it doesn't fire as often and the penalty for defense is less dramatic. They seem to recover faster.

Any thoughts?
 
LordEvil
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Originally posted by keltco
Full season and what do you guys think?

Seems to me it doesn't fire as often and the penalty for defense is less dramatic. They seem to recover faster.

Any thoughts?


same
 
Stixx
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Still works well when the dots are matured (level 14+) because WRs have high catching so that litttle gap they get from Pump Fake allows for an easy catch usually but adding SPs to it before then it is useless now imo
 


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