"Dec 19, 2011
- Added head fake/juke icons on route running
- Adjusted QB to allow for lower angle on throws when route is closer, making for quicker hitting throws
- Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
- Updated end-game logic for casual teams to fill in a few logic holes
- Reduced pass defender reaction abilities by a small amount
- Fixed QB rollout timing to avoid rolling out as much when not set to "often" tactics
- Updated QB lead calculations to find better points to throw to away from defenders
- Last season's new plays added to casual playbook options
as if we don't have enough ridiculous 249-point outbursts, now we're going to ADD advantages to QB's and WR's. geee, making the game even more unrealistic. i really want to spend $ on my DB's now.
this should be almost as good as the 18 sack DE or 589 rushing yard RB performances.
reduced pass defender reaction abilities? uhhhhhh why?
95% of the games don't even resemble an actual one. i guess if getting someone jazzed up over an 8 TD perforance against a nothingness makes $, go for it. it's losing my interest rather quickly.






























