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Forum > Suggestions > Make a Rule that "Play Regular" Isn't Allowed as an Answer By Agents
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Ali Khaman
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It's not a matter of making a new feature for casual.

In this case, it's a matter of the AI gives you two choices if you fall behind in the game.

1) You MUST pass.
or
2) You can go with your gameplan, but you won't go for it on 4th down.

This means, if you're a team that is good at running, if you ever fall behind, you can't possibly hope to mount a sensible comeback.

It's not about adding complexity to the game, it is about making it so I don't have to choose between two stupid and unreasonable options that no football coach would ever find himself in at the pro level or kindergarten football.

And, to be frank, it was on the "BUG" list for ages until they just finally came back with the response that no one but Bort knew that unless you turn on "pass when behind score based play calling" that the AI would never go for it on 4th down with a minute left in the game. So if everyone assumed it was there - wouldn't it not be a reasonable suggestions to ask for it to actually freakin' be there rather than the current solution is to just label it better and say, "Here, fill out this game plan - but if you ever fall behind in a game, we're going to pass instead of follow the game plan."

<shrug> I dunno. Maybe it's too much to ask - but the answer to that is most certainly NOT, "Play Regular"
 
hatchman
Goat Father
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Originally posted by 7steeladonis
DavyJones multi?


who?
 
hatchman
Goat Father
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Originally posted by Ali Khaman
It's not a matter of making a new feature for casual.

In this case, it's a matter of the AI gives you two choices if you fall behind in the game.

1) You MUST pass.
or
2) You can go with your gameplan, but you won't go for it on 4th down.

This means, if you're a team that is good at running, if you ever fall behind, you can't possibly hope to mount a sensible comeback.

It's not about adding complexity to the game, it is about making it so I don't have to choose between two stupid and unreasonable options that no football coach would ever find himself in at the pro level or kindergarten football.

And, to be frank, it was on the "BUG" list for ages until they just finally came back with the response that no one but Bort knew that unless you turn on "pass when behind score based play calling" that the AI would never go for it on 4th down with a minute left in the game. So if everyone assumed it was there - wouldn't it not be a reasonable suggestions to ask for it to actually freakin' be there rather than the current solution is to just label it better and say, "Here, fill out this game plan - but if you ever fall behind in a game, we're going to pass instead of follow the game plan."

<shrug> I dunno. Maybe it's too much to ask - but the answer to that is most certainly NOT, "Play Regular"


why not just build your team to work in the casual dynamic instead of asking for things to be changed just to suit your team? we all know the drawbacks of playing casual and we all know that casual isn't going to get a ton of changes. so instead of all the casual is screwed up take the time to see what the casual game does and build your team around the dynamic of casual.
 
Novus
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Originally posted by Ali Khaman
It's not a matter of making a new feature for casual.

In this case, it's a matter of the AI gives you two choices if you fall behind in the game.

1) You MUST pass.
or
2) You can go with your gameplan, but you won't go for it on 4th down.

This means, if you're a team that is good at running, if you ever fall behind, you can't possibly hope to mount a sensible comeback.

It's not about adding complexity to the game, it is about making it so I don't have to choose between two stupid and unreasonable options that no football coach would ever find himself in at the pro level or kindergarten football.

And, to be frank, it was on the "BUG" list for ages until they just finally came back with the response that no one but Bort knew that unless you turn on "pass when behind score based play calling" that the AI would never go for it on 4th down with a minute left in the game. So if everyone assumed it was there - wouldn't it not be a reasonable suggestions to ask for it to actually freakin' be there rather than the current solution is to just label it better and say, "Here, fill out this game plan - but if you ever fall behind in a game, we're going to pass instead of follow the game plan."

<shrug> I dunno. Maybe it's too much to ask - but the answer to that is most certainly NOT, "Play Regular"


Translation: you want to make "just one more change to Casual."

And as I explained in my post on Page 1, in order to keep Casual casual, they're going to have to reject 99% of the "just one more change to Casual suggestions," which means the odds of yours being part of the 1% that actually gets accepted is slim from the get-go.

And you already got your answer: your suggestion to change Casual was rejected.

So, your options are:

1.) Play Casual as-is and accept that you're simply not going to have as much control as you'd like, while also keeping in mind that everyone else you play against has to deal with the exact same limitations as you

2.) Play Regular and take full advantage of the increased control you have over time, while also keeping in mind that everyone else you play against will have the exact same amount of control as you

or 3.) Change your password to random gibberish, hit Log Out, and go for a walk. Perhaps a long walk off a short pier.

This really isn't complicated.
 
yello1
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I understand the OPs feelings but I can't see how you could implement this in any meaningful way.

If it makes you feel any better every losing team is treated just as badly by the players who will only play for "winners, winning, contending" teams, every reg pro stiffed by those who will only play "Pro" and everyone else blanked off by those who will only play for "World League" or worse the elitist "Winning World League" combo.

Not sure what Bort could do about the casual image other than offer a separate additional free player that could only play in casual leagues. Not sure why he would do that.
 
Ken1
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Originally posted by Ali Khaman
It's not a matter of making a new feature for casual.

In this case, it's a matter of the AI gives you two choices if you fall behind in the game.

1) You MUST pass.
or
2) You can go with your gameplan, but you won't go for it on 4th down.

This means, if you're a team that is good at running, if you ever fall behind, you can't possibly hope to mount a sensible comeback.

It's not about adding complexity to the game, it is about making it so I don't have to choose between two stupid and unreasonable options that no football coach would ever find himself in at the pro level or kindergarten football.


Just about no coach at high school or higher would do anything but pass more than otherwise if he's behind late. Passes get well more yards per attempt in real life-- maybe not in Pee Wee, but at any competitive level. They're also riskier, which is why almost any coach will run more than otherwise if he's ahead late. There's also the fact that incomplete passes stop the clock, another thing that makes them more attractive to teams that are behind and less attractive to teams that are ahead.

Anyway, not wanting to pass when behind means one of two things:

1) You actually have a team that gets more yards per rush attempt than yards per pass attempt, which means you either really, really need to recruit better passing personnel or it's simply that passing is underpowered in the current sim (combined with your having poor passing personnel), and will likely be fixed by the changes for next season, OR:

2) You're an idiot for not realizing you'll get more yards per play when you pass (and use less time per play), and that it's worth the risk when you're behind late in the game to pass more.

It's probably #1, but I'm just including #2 to include all possibilities.

 
hatchman
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Originally posted by yello1
I understand the OPs feelings but I can't see how you could implement this in any meaningful way.

If it makes you feel any better every losing team is treated just as badly by the players who will only play for "winners, winning, contending" teams, every reg pro stiffed by those who will only play "Pro" and everyone else blanked off by those who will only play for "World League" or worse the elitist "Winning World League" combo.

Not sure what Bort could do about the casual image other than offer a separate additional free player that could only play in casual leagues. Not sure why he would do that.


why is it that everytime someone makes a post wanting something changed that someone inevitably wants something for nothing to make it better. how would giving people a free player but that player can only play casual help anything? seriously
 
hatchman
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Originally posted by Ken1
Originally posted by Ali Khaman

It's not a matter of making a new feature for casual.

In this case, it's a matter of the AI gives you two choices if you fall behind in the game.

1) You MUST pass.
or
2) You can go with your gameplan, but you won't go for it on 4th down.

This means, if you're a team that is good at running, if you ever fall behind, you can't possibly hope to mount a sensible comeback.

It's not about adding complexity to the game, it is about making it so I don't have to choose between two stupid and unreasonable options that no football coach would ever find himself in at the pro level or kindergarten football.


Just about no coach at high school or higher would do anything but pass more than otherwise if he's behind late. Passes get well more yards per attempt in real life-- maybe not in Pee Wee, but at any competitive level. They're also riskier, which is why almost any coach will run more than otherwise if he's ahead late. There's also the fact that incomplete passes stop the clock, another thing that makes them more attractive to teams that are behind and less attractive to teams that are ahead.

Anyway, not wanting to pass when behind means one of two things:

1) You actually have a team that gets more yards per rush attempt than yards per pass attempt, which means you either really, really need to recruit better passing personnel or it's simply that passing is underpowered in the current sim (combined with your having poor passing personnel), and will likely be fixed by the changes for next season, OR:

2) You're an idiot for not realizing you'll get more yards per play when you pass (and use less time per play), and that it's worth the risk when you're behind late in the game to pass more.

It's probably #1, but I'm just including #2 to include all possibilities.



Very good post Ken1
 
Team Nucleus
Draft Man
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play ILOF
 
Team Nucleus
Draft Man
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+1 OP makes sense to me.
You set a gameplan to pass,you expect pass and not run.
You set a gameplan to run,you ecpect run and not pass.
Why bother to set a gameplan if the sim engine doesn't follow it?
 
Jay Gold
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Originally posted by Team Nucleus
play ILOF


This.
 
Deathblade
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Originally posted by Team Nucleus
+1 OP makes sense to me.
You set a gameplan to pass,you expect pass and not run.
You set a gameplan to run,you ecpect run and not pass.
Why bother to set a gameplan if the sim engine doesn't follow it?


Regular always does what you tell it to.

Play regular
 
hatchman
Goat Father
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Originally posted by Team Nucleus
+1 OP makes sense to me.
You set a gameplan to pass,you expect pass and not run.
You set a gameplan to run,you ecpect run and not pass.
Why bother to set a gameplan if the sim engine doesn't follow it?


the sim will revert to common sense in casual for the most part. seriously if you have a rushing team and your team is behind late in the game then basically your team isn't rushing the ball good enough to field a comeback. 99% of teams would revert to passing when they are trailing late in the game. real life football you do not see teams late in the game trying to field a comeback rushing the damn ball.

and if you watch the games the OP has done I would almost bet his team did rush the ball until it fell behind. then the sim makes adjustments to try to make a comeback. if the OP has a problem with how the casual sim works the fix is simple.

1.) build the team to work within the constraints of casual play.

2.) Play regular leagues and that way he has full control of the AI and can do what he wants without the sim changing anything.
 
Catch22
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This isn't a legitimate suggestion and even if it was, it'd be added to the NGTH list pretty quickly.

And fwiw, it is GLB's stance that if you want more options then what Casual currently gives you our response would be "play regular leagues." We're not going to overcomplicate Casual. That being said there are some additions coming to Casual, so it's not like we completely ignore it.
 
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