I have twice now had teams promoted straight from a playoff game in Regional Pro competitive to National Pro. Thats cool, yay, lots more fun.
BUT
Teams in Regional Pro Competitive are not built to play in the bigs. You let that 50 level guy hang on your roster. You need one or three or ten to fill in roster spots. And its fine at that level, fine enough to playoffs if not a title. But its no dice in the bigs. As a result both of my double promoted teams had to drastically retool to be able to compete at that level. The first team had to drop to Chemistry in the 30s and the second is in the 20s and not done yet.
The result is a horrible season or demotion. Not retooling would be definite demotion (you can't play with so so or even good 50 levels in the bigs). In which case the owner and the players are just being set up for an arse frakking by being "promoted below the zone". Not much of a reward, and likely to lead to less player retention than you have today.
My first double promo team went through a miserable 2-14 season and lost nearly half the team to free agency this season because of it meaning we are back in the chemistry dumps today though only in the high 40s. The second team is probably going to have a tough road to avoid demotion (though at least they arent in USAPro like the first was) and is unlikely to keep all the fine dots I was able to grab in the last 48 hours because of it meaning yet more chemistry woes next season, etc etc etc.
The answer is to give teams that are double promoted some sort of Chemistry discount. Either double their chemistry recovery, or do not count the release of players under level 67 to chemistry hits, or give them an outright chemistry holiday like a new team gets for a few days. THAT would make double promotion actually fun and improve your chances of keeping the players on those teams as GLB customers.
It might also help with the ridiculous team turnover rate in the National Pros.
BUT
Teams in Regional Pro Competitive are not built to play in the bigs. You let that 50 level guy hang on your roster. You need one or three or ten to fill in roster spots. And its fine at that level, fine enough to playoffs if not a title. But its no dice in the bigs. As a result both of my double promoted teams had to drastically retool to be able to compete at that level. The first team had to drop to Chemistry in the 30s and the second is in the 20s and not done yet.
The result is a horrible season or demotion. Not retooling would be definite demotion (you can't play with so so or even good 50 levels in the bigs). In which case the owner and the players are just being set up for an arse frakking by being "promoted below the zone". Not much of a reward, and likely to lead to less player retention than you have today.
My first double promo team went through a miserable 2-14 season and lost nearly half the team to free agency this season because of it meaning we are back in the chemistry dumps today though only in the high 40s. The second team is probably going to have a tough road to avoid demotion (though at least they arent in USAPro like the first was) and is unlikely to keep all the fine dots I was able to grab in the last 48 hours because of it meaning yet more chemistry woes next season, etc etc etc.
The answer is to give teams that are double promoted some sort of Chemistry discount. Either double their chemistry recovery, or do not count the release of players under level 67 to chemistry hits, or give them an outright chemistry holiday like a new team gets for a few days. THAT would make double promotion actually fun and improve your chances of keeping the players on those teams as GLB customers.
It might also help with the ridiculous team turnover rate in the National Pros.






























