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Forum > Suggestions > Play Action Passes & HB Draw Plays
XtremeTony
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I think there is a need for Play Action & Draw Plays. And I have a few points for them

Play Action Passes
-It is a staple of Running Teams to use the Passing Game to balance their offense
-Draws LB's to the run to open up the Underneath Passes
-Keeps opposing Defenses honest

HB Draw Plays
-Uses the opposing Defenses aggressiveness against them
 
Ali Khaman
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I'm not sure if GLB has any "trend" factors in play calling. What I mean by that is, when a defense lines up and sees a formation or something along those lines, does it consider previous instances of that formation (and pass/rush tendencies so far, in general) to decide what play to call?

Really, that's at least half the value of play action and draw plays. A play action run isn't really much of a better running play than any other choice but rather, it creates doubt in the future. It's designed to make the defense in later plays say, "Hmmm... looks like a run - but I know it still might be a pass."

The misdirection elements of it would still be cool, so I generally like the idea, but a lot of the real power of the plays would be lost in the GLB sim, I think. So, if "misdirection" plays are what we're going for - sure - and some reverses, and wildcats, HB options, flea flickers, and so on. I think the main reason we don't have many of those kinds of things is that it's hard to even it out so it doesn't sway the whole balance of the game, though.
 
Burns1221
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I have a feeling that this would kill defenses in lower levels because of poor vision
 
We_Rule
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Originally posted by hopewell12
I have a feeling that this would kill defenses in lower levels because of poor vision


and low level players are horrible at catching....... this is always the kill line, "low levels wont be able to do it...... low levels wont be able to stop it". Frankly, most don't give a shit about the low levels anyways, but if it gets those rookie huggers in a snit, then only allow >50 level players to use PA.

Stop pissing on the wheels of progress in this game because your sophomore or peewee team might possibly struggle with some things that would better the game as a whole. In fact, I'd +1 implementing play-action even if it meant getting rid of fucking lolpeewee if that is the only reason against ideas like these.....

 
Antonine
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Most Peewee receivers will have higher Catching than Rookie dots, for sure. So that is not an issue. I'd imagine the average Peewee defensive dot invests more in Vision than Rookie long-term builds, too (or they should). So Peewee D is not the issue, either. These hypothetical issues are more likely to arise with low level long term builds. And low levels need to be balanced too, whatever you think. The game should be balanced and fun from bottom to top, no?

No idea if this would be workable or not. I'm all for innovations, though.
 
We_Rule
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Originally posted by Antonine
The game should be balanced and fun from bottom to top, no?



no? no.
 
Antonine
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Great way to keep new players interested. Screw lower leagues.

Just a silly attitude.
 
We_Rule
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Originally posted by Antonine
Great way to keep new players interested. Screw lower leagues.

Just a silly attitude.


Ok, for the guy that is a little slower, some clarification. The game is balanced from top to bottom, and is scaled accordingly. If there is something that a defense does well in low levels that might not work in upper levels, there is an equal opportunity for offenses to do things well at low level that wouldn't stand a chance in the upper levels either. Play action would be no different..... the clown trying to catch it would stand the same chance of missing the VIS check or dropping the wide open pass for that matter, as the defender has the chance to miss his VIS check 15 times a game. There's your balance.

I'm just tired of asshats standing in the way of the game's progress with the same old bullshit: "wahhhh the low level players won't be able to do that well". This game clearly is not built for low level players in it's entirety, so why do you fuckers always use that line to stop things that people clearly want to see happen?

As you stated above so well, peewee players that are building rounded players for TODAY will have a very good chance of defending and using play action equally....... players building for the future with zero cares about low level play will also have zero cares about play action.

Also I might point out, the basic premis of this....

Originally posted by Antonine
Great way to keep new players interested. Screw lower leagues.

Just a silly attitude.


..... is completely flawed, thus a dumb argument. Do you think that the guy who just signed up yesterday had the fortune to sign with a good team and get a crash course in game planning, building, etc? Or do you think he found himself on a d-league CPU team? Do you think that adding play action or other MUCH OVERDUE additions would somehow curb that guy from wanting to stay somehow? I'd almost argue that the lack of these things would prompt him to leave sooner, as it gives the appearance that the people in charge here do not have a very firm grasp on game building or football in general for that matter.

Either way, the argument that we shouoldn't implement things like this because it might somehow piss off some phantom person that might possibly sign up tomorrow, over the very clear reality that the lack of growth and football realism is making current paying members leave in DROVES is just dumb bro. Gotta keep the customers you have, before trying to entice people who aren't even here yet........ just saying.

Edited by We_Rule on Nov 28, 2011 18:39:15
 
CatHowler
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No one see's the future abuse this would cause in lower leagues. Why not just play action your way up and down the field? Then the next game, just abuse the draw? Just constantly switch back and fourth. This would kill people defense in lower leagues. Lower leagues, esp. rookie - sophomore defense's wouldn't stand much of a chance (besides luck).... People leave for a lot more reason's than just lack of play action/draw....
Edited by CatHowler on Nov 28, 2011 19:07:01
 
We_Rule
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So again, why curb the game for the upper levels that matter in leu of lower levels that don't or shouldn't nearly as much. If you have that much of an issue with it, then as I stated above, just make the pre-req level 50 players to use it? I know it's hard to get out of your rookie mentality, but there ARE ways to make it work for both without being stuck with the tardism in the sim we have now, right?
 
Skoll Wolfrun
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The low end already gets boosts for catching & carrying, so giving D a vision boost would be no different.

Also, by your own argument the Overload Blitz should be allowed again (keep the O honest). OC's could keep their TE in, but that was too much work for them.
Edited by Skoll Wolfrun on Nov 29, 2011 13:02:17
 
Antonine
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Mostly agree with you, actually, We_Rule. They should be able to implement stuff to make the game more realistic, more varied, more challenging, at higher levels, without being held back by concerns about the impact on low level dots. By the same token, I'd expect developers of a game people paid for to be able to make the sim balanced at all levels, one way or another. Can they, though? A lot of evidence suggests not: see the endless cycle of buffs and nerfs. That's not an argument against innovation, of course. So +1 to more variety.

(But this is why I don't play anything than "lolPeewee". I don't want to spend several months paying for dots that behave in ridiculous ways because of the vagaries of the building system and the sim, so that I can get to WL, finally have a balanced build, and complain about the passing sim, etc.)
 
Deathblade
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Originally posted by Antonine
By the same token, I'd expect developers of a game people paid for to be able to make the sim balanced at all levels, one way or another.


Why would you expect that?
 
Deathblade
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I mean, do you think paying money makes the devs magic? No RPG ever in existence has been perfectly balanced from top to bottom.
 
We_Rule
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Originally posted by Deathblade
No RPG ever in existence has been perfectly balanced from top to bottom.


This is prb true, but at the same time I don't think that there is an RPG in existence that tries to make the same system work for all levels either...... most make you unlock things as you grow. GLB does this somewhat, but it seems like they could do better.

Originally posted by Deathblade
I mean, do you think paying money makes the devs magic?


No, but the influx of cash from a bigger user base should make the development team grow as well to match........ it hasn't. There is really no denying, despite all of the pretty major strides that actually have been made in the last year, that this game should be leaps and bounds further than it is with almost 4 years in.

 


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