User Pass
Home Sign Up Contact Log In
Page:
 
StudMuffin
stud
offline
Link
 
borts intentions for this game can be found in cyberdunk forums.....he likes football...thats the jist of it.

now fix ur builds or even better sell ur team and join teams who will compete. Life will go on if you don't own a team. You might actually find yourself enjoying this game more.
 
dss02
offline
Link
 
Originally posted by StudMuffin
borts intentions for this game can be found in cyberdunk forums.....he likes football...thats the jist of it.

now fix ur builds or even better sell ur team and join teams who will compete. Life will go on if you don't own a team. You might actually find yourself enjoying this game more.


Recruiting isn't that bad, I recruited a full team from scratch last season in regional pro. We didn't join a network till midseason, and we are pretty much just in a network for tourney purposes, so we are neither fed players nor do we feed others.
 
MC_Hammer
offline
Link
 
Originally posted by Ruger7mmmag

If we can't even get the competition lined up in a single conference other than WL to be within 30 points of each other now, then how much worse would it be for a casual gamer against a guy where GLB is their "job" and they make their schemes even more sophisticated


Without even knowing it, you have answered your own concerns.
WL games are within 30 points of each other because you have the top coordinators all facing off against each other.

Each pro conference below WL may have a handful of coordinators (usually spread out on 4-5 teams with a legitimate shot at the title) that are hardcore enough to take the game spr srs enough to put the time in as far as making CONSTANT changes to their AIs/progressions/etc. There just aren't enough coordinators to go around that actually take the time to do this.... and the ones that do are typically already in the WL, or at least back and forth between the WL and Nat Pro leagues.

Imo, no matter how you reorganize the leagues below WL, until Bort starts advertising and bringing in some fresh new blood that are dedicated enough to spend the countless hours it takes to win consistently, the problems you are raging against will remain.

Edit: Casual gamers will rarely have what it takes to beat the hardcore fanatics.... at least consistently.
Edited by MC_Hammer on Sep 2, 2011 14:10:30
 
Link
 
Listen this whole conversation is pretty simple.

There is a lot of people in GLB who think that they should be able to give 0 effort to win every game or at least be competitive. If that's what you want, go to LOLCasual because you're not going to find it in the regular leagues.

You have to be able to know what a good build is first and foremost. Then you have to be able to recruit that good build. Then you have to know what to do with that good build and how to do it.

If you fail at any one of those steps, then this is why your team is always on the losing end of the 175-3 games.

When I say "you, you're" etc. I am not speaking to anyone specific, I am generalizing. Detroit Lions, there's an example. The NFL equivalentt of suckiness. If you can't recruit (draft) well, and can't gameplan well (shitty coordinators), and don't have good builds (shitty Oline in Detroits case), you're not going to win many games. Sure there'll be an occasional CPU team that will make you appear to have potential but that's about it.

Should some games be more competitive? Sure, but there's all kinds of things that cause them not to be. VA's, Raw Builds, Tactics, Gameplans, etc.

Stop crying the 'sim is broken' and start recruiting better players, hiring better staff, and putting gameplans into action. If you can't find staff...then I suggest you learn to work with AI.
 
bug03
offline
Link
 
tl;dr

HCreek wins 8 games a season with cpu players and 2nd season decliners... He won OPL in s15 or 16 with some terrible effing dots. Coordinating is > builds.
 
SLZmonster
offline
Link
 
Originally posted by dss02
Recruiting isn't that bad, I recruited a full team from scratch last season in regional pro. We didn't join a network till midseason, and we are pretty much just in a network for tourney purposes, so we are neither fed players nor do we feed others.


agreed, i used to recruit a full roster for get off our lawn every season. Sometimes you got to make some connections out there to see what GREAT builds look like and not settle for what you can get.
 
yello1
Preacher
offline
Link
 
Originally posted by Jack Riley
Listen this whole conversation is pretty simple.

There is a lot of people in GLB who think that they should be able to give 0 effort to win every game or at least be competitive. If that's what you want, go to LOLCasual because you're not going to find it in the regular leagues.

You have to be able to know what a good build is first and foremost. Then you have to be able to recruit that good build. Then you have to know what to do with that good build and how to do it.

If you fail at any one of those steps, then this is why your team is always on the losing end of the 175-3 games.

When I say "you, you're" etc. I am not speaking to anyone specific, I am generalizing. Detroit Lions, there's an example. The NFL equivalentt of suckiness. If you can't recruit (draft) well, and can't gameplan well (shitty coordinators), and don't have good builds (shitty Oline in Detroits case), you're not going to win many games. Sure there'll be an occasional CPU team that will make you appear to have potential but that's about it.

Should some games be more competitive? Sure, but there's all kinds of things that cause them not to be. VA's, Raw Builds, Tactics, Gameplans, etc.

Stop crying the 'sim is broken' and start recruiting better players, hiring better staff, and putting gameplans into action. If you can't find staff...then I suggest you learn to work with AI.


And you too miss the point.

My point has nothing to do with how good I am or lousy I am or anyone is. Obviously the guys losing 150 to 0 are doing it wrong, No Shit. But thats not what I am talking about.

I am talking about the sim, not who should win or lose. But how good of a sim it is.

The word sim means simulation.

An American Pro Football Simulation means its trying to simulate American Professional Football, which translates to the NFL.

If your game results can be AT ALL, outside of the parameters of NFL game results, then your sim is not very good. If its happening constantly, then your sim is really bad.

Period end of story.

If they are not going to fix it they need to change the marketing and logo and descriptions and terms and make up some fantasy sport to play. Then they won't have people walking away in disgust from the crappy NFL sim because they wont expect one walking in.

Of course alot less people would walk in, which is why getting it RIGHT would be better.

 
beenlurken
offline
Link
 


The only one missing the point here is you yello. As a team owner you have to put together a team of dots that have been built to be "pro" quality and find coordinators that can create a team strategy and game plans that are of "pro" quality. The WL proves that if you can do that than the sim produces good game results. The parity in Nat Pro is so terrible because the game cannot support its large size (256 teams)... just look at OPL, half the teams here have either incomplete rosters or rosters that are not old enough and it is like that across all of Nat Pro.

Originally posted by yello1
An American Pro Football Simulation means its trying to simulate American Professional Football, which translates to the NFL.


Hey look... yello1 is lying again to try and prove his failed point.
 
Frozen Heat
offline
Link
 
Well, a lot of Regional Pro teams are filled with dots that could be on a Natty roster easily but instead the agent decides to stat whore. Also, there are a lot of folks with teams in Natty that act like they are 0 cares so no one wants to or would sign there anyway. I am of the opinion that they should force Regional Pro teams up that are filled with 72+ dots and force down anyone who can't field a roster worthy of playing an average Natty team.

-WJ
 
beenlurken
offline
Link
 
WJ: Show me one current Reg Pro team that would have any kind of chance at advancing past the first round of the OPL playoffs (considering OPL is quite possibly the worst pro league this season)...

What would be the point? Nat Pro is too big... plain and simple. Getting into Nat Pro should be challenging... something earned... right now it is neither of those.
 
Frozen Heat
offline
Link
 
Originally posted by beenlurken
WJ: Show me one current Reg Pro team that would have any kind of chance at advancing past the first round of the OPL playoffs (considering OPL is quite possibly the worst pro league this season)...

What would be the point? Nat Pro is too big... plain and simple. Getting into Nat Pro should be challenging... something earned... right now it is neither of those.


Not saying they would be tier one contenders but they would be better than the gut jobs and it may or may not help their recruiting for the following season but if certainly wouldn't hurt imo. This is really a totally different topic tbh but I think it would make the game(as is) better if the teams that can compete, although not necessarily contend for a title that season, were filling the gaps that are rampant in the Natties.

As far as the root argument goes, I agree with the "fix your builds/tactics" crowd when it comes to competitiveness but some of the crazy stats and sims are silly imo. If you remember, a few seasons back Bort asked whether users favored realistic stats or "hopped up" stats and if I remember correctly the "hopped up" crowd won decisively. I haven't felt truly "ahead" of the sim in 10+ seasons but I still enjoy many aspects of the game and try to understand enough of what's going on to beat some good teams.

-WJ
 
beenlurken
offline
Link
 
For a team that relies on recruiting it hurts their ability to land great dots after finishing with a bad record in Nat Pro (missing playoffs). They are much better served being a regional pro championship contender (good regular season record... going deep in playoffs) and promoting up when the team is matured... quality fa dots are just more likely to go with a team with promise than will a team that just struggled in national pro, even if they were too young. Not to mention, all to often you see a young team promote up to nat pro to early.. barely avoid relegation but in good position for the next season and then lose a bunch of their dots who bail on the team after wasting a season.

Lastly, the tier one contenders could give a shit about whether its a gut job or the best of the young teams/crap from regional pro. Both are equally boring and a complete waste of time. Sure its one more competitive game for non-playoff teams but the season is already moot for them considering they have not shot at contending.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.