Originally posted by Sarg01
Roadfrogs and Demons drop out this week as both Emmaus and Heuristik get to 9 wins, taking the 8-seed to a height neither Miami nor Danbury can reach.
If Belfast defeats Emmaus, and Lisbon defeats Heuristik:
1. Sin
2. Ballers
3. Fonk
4. Crusaders
5. Convicts
6. Belfast
7. Hornets (unless Hornets allow 41+ points - then switch spots)
8. Sea Wasps (unless Hornets allow 41+ points - then switch spots)
9. Syndicate
If Emmaus defeats Belfast, and Lisbon defeats Heuristik:
1. Sin
2. Ballers
3. Fonk
4. Crusaders
5. Convicts
6. Hornets
7[round-robin tie]. Syndicate (unless they let Belfast gain 32 points on them, unlikely as this scenario calls for a Belfast loss)
8[round-robin tie]. Knights (unless they let Emmaus score 58 points on them)
9[round-robin tie]. Sea Wasps (unless Emmaus hangs 58 on Belfast)
If Belfast defeats Emmaus, and Heuristik defeats Lisbon:
1. Sin
2. Ballers
3. Fonk
4. Convicts
5[round-robin tie]. Syndicate (25 point margin over Lisbon)
6[round-robin tie]. Crusaders (7 point margin over Belfast - may well flip)
7.[round-robin tie]. Knights (need to gain 7 points on Lisbon to move up)
8. Hornets (on head-to-head over Sea Wasps)
9. Sea Wasps
If Emmaus defeats Belfast, and Heuristik defeats Lisbon:
1. Sin
2. Ballers
3. Fonk
4. Convicts
5. Hornets (on tie-breaker sweep)
6. Syndicate (on head-to-head over Lisbon)
7. Crusaders
8. Sea Wasps (head-to-head over Belfast)
9. Knights
Thanks for the write up. Sea Wasps beat the Hornets and the Knights so we would have head to head tie breakers over both. We basically need a Syndicate win to get to a head to head tiebreaker vs the loser in the Knight/Hornet game. It looks like we would be the odd team out in the event of a three way tie
Roadfrogs and Demons drop out this week as both Emmaus and Heuristik get to 9 wins, taking the 8-seed to a height neither Miami nor Danbury can reach.
If Belfast defeats Emmaus, and Lisbon defeats Heuristik:
1. Sin
2. Ballers
3. Fonk
4. Crusaders
5. Convicts
6. Belfast
7. Hornets (unless Hornets allow 41+ points - then switch spots)
8. Sea Wasps (unless Hornets allow 41+ points - then switch spots)
9. Syndicate
If Emmaus defeats Belfast, and Lisbon defeats Heuristik:
1. Sin
2. Ballers
3. Fonk
4. Crusaders
5. Convicts
6. Hornets
7[round-robin tie]. Syndicate (unless they let Belfast gain 32 points on them, unlikely as this scenario calls for a Belfast loss)
8[round-robin tie]. Knights (unless they let Emmaus score 58 points on them)
9[round-robin tie]. Sea Wasps (unless Emmaus hangs 58 on Belfast)
If Belfast defeats Emmaus, and Heuristik defeats Lisbon:
1. Sin
2. Ballers
3. Fonk
4. Convicts
5[round-robin tie]. Syndicate (25 point margin over Lisbon)
6[round-robin tie]. Crusaders (7 point margin over Belfast - may well flip)
7.[round-robin tie]. Knights (need to gain 7 points on Lisbon to move up)
8. Hornets (on head-to-head over Sea Wasps)
9. Sea Wasps
If Emmaus defeats Belfast, and Heuristik defeats Lisbon:
1. Sin
2. Ballers
3. Fonk
4. Convicts
5. Hornets (on tie-breaker sweep)
6. Syndicate (on head-to-head over Lisbon)
7. Crusaders
8. Sea Wasps (head-to-head over Belfast)
9. Knights
Thanks for the write up. Sea Wasps beat the Hornets and the Knights so we would have head to head tie breakers over both. We basically need a Syndicate win to get to a head to head tiebreaker vs the loser in the Knight/Hornet game. It looks like we would be the odd team out in the event of a three way tie






























