User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Undo Button!!!
Page:
 
Burns1221
offline
Link
 
I'd say yes to forum posts, no to player building
 
Ken1
offline
Link
 
Originally posted by merenoise
Bottom line please re-read over and over until you understand: Mistakes in building are the difference between the best build in the game and a mediocre one. Why should we reward people who aren't prepared to make the sacrifices in time and attention that it requires to make an elite dot?


This isn't about a true mistake in building, like say prioritizing Strength over Throwing on a QB. This is about accidentally hitting the wrong button.

I meant to give a D-Lineman of mine a point in the Towering Man VA, but in scrolling down the list of VA's I instead hit one that looked like it at a glance, Technique Man. Fortunately for me, it was also a VA that's relevant for a D-Lineman, and also I get to partially reset VA's so that point will eventually be in Towering Man (or not; I may move my points out of Towering Man as the player has only deflected one pass this season).

A mistake in building is if tipped passes at the line are too rare for Towering Man to be worth it and I chose that VA anyway. I've always been against re-specs (and against people calling for full VA resets) because I think true mistakes in building should be unrecoverable. But that's not what this is. There's a big difference between hitting the wrong button and having the wrong build strategy. Differences in the quality of build strategy should definitely matter and definitely hurt those who build poorly. Hitting one thing when your intention was to hit another shouldn't hurt you, though, ideally.

There are some legitimate arguments against an undo button, mainly that it would take a lot of Bort's time to work one out that was cheat-proof and there's a risk of people finding ways to use a button like that to cheat, no matter how carefully Bort tried to keep it cheat-proof. Those legitimate arguments aren't the ones you're using, though. You're arguing that the slip of a finger should be held against a player, and I don't think there's a good case for that.
 
yello1
Preacher
offline
Link
 
Originally posted by Apallyon
...Now I know for a fact that some of you have written scripts/ etc for your training programs and are "bott"ing players....


WHAT?

I Wants!

 
yello1
Preacher
offline
Link
 
Originally posted by merenoise
Consumer software needs an undo button because the purpose of it is to facilitate the user to be able to make changes to the files you are working on. They are an invaluable asset in those programs.

You are asking for mulligans in a game that costs money to play. The fact is that some of the user base making mistakes is what makes the elite dots elite. ...


The bolded part is the most important point you overlook.

That they are paying money to play is exactly why you want to remove the huge frustration of a two year X dollar build suddenly being crap because the paying customer hit the wrong button.

Build strategy errors are one thing, button mashing distractions are another. The former is indeed part of the game. The latter should not be.

To suggest the elite dots are only elite dots because the owner never hit the wrong button is simply wrong. They are elite dots because the owner knew how to build an elite dot and spent the money and time to do that.

You can give me an undo button and my dots will still be the dots I am building, and that seems to be not elite because I have yet to get the full skinny on how to do that.

Its not like I am suggesting you let me undo the last years worth of builds. Just let me go "oops" and correct a miss button press at that moment.

 
yello1
Preacher
offline
Link
 
Originally posted by merenoise
I've worked as a manager for customer service call centers and have managed a handful of different bars. As a person who performs customer service on a daily basis I can guarantee you that there are times when you simply cannot make the customer happy and it is better for the business to end the customer's relationship with the business rather than let them disrupt the business.


There is a difference between flagging the town drunk or the phone crank and designing your user interface to have needless frustration as a game feature.

 
yello1
Preacher
offline
Link
 
Originally posted by TaySC
You do realize this thread started 7 months ago and received very little support, right?

Take away the arguing back and forth and the bumps and it would still be on page 1.

As for your comment... nothing is wrong with making suggestions as long as you are OK with people disagreeing with them.


I actually suggested it again when I made another WTF error last week. Some mod merged the two. I guess anyway. Suddenly this one was on page one anyway.
Edited by yello1 on Jan 20, 2012 13:13:06
 
Link
 
Originally posted by Ken1
This isn't about a true mistake in building, like say prioritizing Strength over Throwing on a QB. This is about accidentally hitting the wrong button.

I meant to give a D-Lineman of mine a point in the Towering Man VA, but in scrolling down the list of VA's I instead hit one that looked like it at a glance, Technique Man. Fortunately for me, it was also a VA that's relevant for a D-Lineman, and also I get to partially reset VA's so that point will eventually be in Towering Man (or not; I may move my points out of Towering Man as the player has only deflected one pass this season).

A mistake in building is if tipped passes at the line are too rare for Towering Man to be worth it and I chose that VA anyway. I've always been against re-specs (and against people calling for full VA resets) because I think true mistakes in building should be unrecoverable. But that's not what this is. There's a big difference between hitting the wrong button and having the wrong build strategy. Differences in the quality of build strategy should definitely matter and definitely hurt those who build poorly. Hitting one thing when your intention was to hit another shouldn't hurt you, though, ideally.

There are some legitimate arguments against an undo button, mainly that it would take a lot of Bort's time to work one out that was cheat-proof and there's a risk of people finding ways to use a button like that to cheat, no matter how carefully Bort tried to keep it cheat-proof. Those legitimate arguments aren't the ones you're using, though. You're arguing that the slip of a finger should be held against a player, and I don't think there's a good case for that.


Before just about every thing we do on GLB, it asks if you are sure. This is the UN-DO chance. If people still screw up, then too bad, as they had their chance and ignored it.
Edited by SciFi not Syfy on Jan 20, 2012 13:44:31
 
yello1
Preacher
offline
Link
 
Originally posted by SciFi not Syfy
Before just about every thing we do on GLB, it asks if you are sure. This is the UN-DO chance. If people still screw up, then too bad, as they had their chance and ignored it.


Judge Not Lest Ye Be Judged

Its like a rule.
 
hatchman
Goat Father
offline
Link
 
Originally posted by yello1
Originally posted by SciFi not Syfy

Before just about every thing we do on GLB, it asks if you are sure. This is the UN-DO chance. If people still screw up, then too bad, as they had their chance and ignored it.


Judge Not Lest Ye Be Judged

Its like a rule.


well friend you really need to listen to your own words there!!!!!!!!!!
 
Greywolfmeb
offline
Link
 
Originally posted by Greywolfmeb
Originally posted by CocoJedi

don't blame the game blame the player




Still haven't changed my mind.

-1 again
 
tuba_samurai
offline
Link
 
Catch says that an undo button will not be added. If you make a grave error you can contact support for help.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.