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Forum > QB Club > Rate My QB > Lvl 14/15 Pocket
skyline34
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Zachary Rowe (Lv. 14 QB)
Ht/Wt: 6'6", 215lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $437
Skill Points: 0
Training Points: 0
Bonus Tokens: 10
Veteran Points: 0
Next Level: 455/1000

Attributes
Physical Attributes
Strength: 12.25
Speed: 9
Agility: 11.25
Jumping: 10
Stamina: 12.25
Vision: 57.71
Confidence: 20.71

Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 80.71 (+8)
Carrying: 13.25
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 1
Tight Spiral: 2
Pump Fake: 2
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 0

Any Thoughts or Comments.
 
toobad4u_00
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no boosts at all to point?
 
skyline34
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i never boost cause i can't afford Points
 
toobad4u_00
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Originally posted by skyline34
i never boost cause i can't afford Points


Fair enough. I would have probably taken throwing higher to start with. It is hard for me to know if that is really the right thing to do with a non-booster though. I will say that my current non-boosters of other positions are level 14 as well.

Originally posted by build
(Lv. 14 HB)

Ht/Wt: 5'6", 180lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $900
Skill Points: 0
Training Points: 4
Bonus Tokens: 3
Veteran Points: 0
Next Level: 786/1000

Attributes
Physical Attributes
Strength: 11.25
Speed: 84.5 (+8)
Agility: 29.5
Jumping: 6
Stamina: 17.25
Vision: 29.5
Confidence: 27.25

Football Skills
Blocking: 6
Catching: 13.25
Tackling: 8
Throwing: 8
Carrying: 30.5
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Hurdle: 0

Disclaimer: As I have never really attempted to keep a non-booster too long, I am purely speculating that this method would allow for more competitiveness deeper into the life cycle of the non-booster.

This is definitely a different method to building for sure. Now though I would be able to start hitting the other important attributes and continue seeing gains in speed through multi-training and alg's. You can start rounding your player out easily moving forward from this if that is what you choose to do, or you can maintain the same type of building methods. If you plan on keeping him later into life it may help you maintain some sort of competitiveness, but even then will be minimal. The nice thing about your method is you don't really lose anything but probably some reward points sometimes, which you never truly yours to begin with. Hope you continue enjoying the game.
 


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