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Forum > Position Talk > HB Club > Speed Powerback
bone_smash
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saw a few ideas about a powerback that relies on speed instead of stength here is what i got so far.

Ht/Wt: 5'11", 235lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $437
Skill Points: 15
Training Points: 0
Bonus Tokens: 24
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 13
Speed: 27
Agility: 15
Jumping: 8
Stamina: 12
Vision: 8
Confidence: 10

Football Skills
Blocking: 8
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 10
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Surge: 0

just wondering if this has been attempt before and if i should scrap the plan before its too late.
 
SheckD1
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what fucking plan? he's 0 days old.....
 
MileHighShoes
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lol dude, you don't start with speed.
Str, Car, Spd, Agi

You just take speed a bit higher and atr and car a bit lower and all EQ in speed so 130+ speed and 80+ str and Car and Agi
 
Forbin
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Originally posted by MileHighShoes
lol dude, you don't start with speed.
Str, Car, Spd, Agi

You just take speed a bit higher and atr and car a bit lower and all EQ in speed so 130+ speed and 80+ str and Car and Agi


Well, I'm building a speed powerback right now, but I used the right archetype ( Elusive )..

Add spin in to his hamstrung (lol SA penalty) Power Through and he'll be fine.
 
taurran
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Originally posted by Forbin
Originally posted by MileHighShoes

lol dude, you don't start with speed.
Str, Car, Spd, Agi

You just take speed a bit higher and atr and car a bit lower and all EQ in speed so 130+ speed and 80+ str and Car and Agi


Well, I'm building a speed powerback right now, but I used the right archetype ( Elusive )..

Add spin in to his hamstrung (lol SA penalty) Power Through and he'll be fine.


You still selected the wrong archetype.
 
ReMeDy
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Speed is an obvious minor for power backs, so you must reserve it for last. This means you'll need a lot of slow-building patience to groom a power back to fruition. Avoid the SA's for a long time and get the speed sky high, but only until you're satisfied with all your major caps.

In the end, yes, you'll be emphasizing speed, but it's important you do it in the right order to take advantage of your major caps.
Edited by ReMeDy on May 2, 2011 18:27:11
 
Forbin
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Originally posted by taurran
Originally posted by Forbin

Originally posted by MileHighShoes


lol dude, you don't start with speed.
Str, Car, Spd, Agi

You just take speed a bit higher and atr and car a bit lower and all EQ in speed so 130+ speed and 80+ str and Car and Agi


Well, I'm building a speed powerback right now, but I used the right archetype ( Elusive )..

Add spin in to his hamstrung (lol SA penalty) Power Through and he'll be fine.


You still selected the wrong archetype.


Naw. It's kind of a bit of an experiment. We'll see. Could turn out well.
 
taurran
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Originally posted by Forbin
Originally posted by taurran

Originally posted by Forbin


Originally posted by MileHighShoes



lol dude, you don't start with speed.
Str, Car, Spd, Agi

You just take speed a bit higher and atr and car a bit lower and all EQ in speed so 130+ speed and 80+ str and Car and Agi


Well, I'm building a speed powerback right now, but I used the right archetype ( Elusive )..

Add spin in to his hamstrung (lol SA penalty) Power Through and he'll be fine.


You still selected the wrong archetype.


Naw. It's kind of a bit of an experiment. We'll see. Could turn out well.


It's not worth it considering you receive a penalty to Power Thru. The whole premise for a speed powerback is the ability to use power thru and spin, but also have the ability to break away for long gains or turn the corner on pitches.
 
Forbin
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Originally posted by taurran
It's not worth it considering you receive a penalty to Power Thru. The whole premise for a speed powerback is the ability to use power thru and spin, but also have the ability to break away for long gains or turn the corner on pitches.


You're assuming that the penalty to PT is actually more than a minor nuisance.
 
taurran
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Originally posted by Forbin
Originally posted by taurran

It's not worth it considering you receive a penalty to Power Thru. The whole premise for a speed powerback is the ability to use power thru and spin, but also have the ability to break away for long gains or turn the corner on pitches.


You're assuming that the penalty to PT is actually more than a minor nuisance.


And you're assuming it isn't? You're also assuming having not having strength as a primary will effect his ability to Power Thru?
 
Forbin
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Originally posted by taurran
Originally posted by Forbin

Originally posted by taurran


It's not worth it considering you receive a penalty to Power Thru. The whole premise for a speed powerback is the ability to use power thru and spin, but also have the ability to break away for long gains or turn the corner on pitches.


You're assuming that the penalty to PT is actually more than a minor nuisance.


And you're assuming it isn't? You're also assuming having not having strength as a primary will effect his ability to Power Thru?


Yes, for the purpose of this particular build.

and

Strength being a major or not has nothing to do with his ability to trigger power through.
 
ReMeDy
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Yea the red penalty SA's actually aren't too big of a hurdle. I've heard it's -2 to whatever you have in it, so raise it jack high and you should basically overcome it. I'm actually doing the same experiment you're doing Forbin, only it's the opposite - I'm a powerback who will be using Spin... and I'm on special teams at KR/PR... and I'm using Slippery
Edited by ReMeDy on May 5, 2011 06:27:18
Edited by ReMeDy on May 5, 2011 06:26:39
 
taurran
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Slippery sucks unless you have high vision as well. It's better to just forgo the bonus and just bowl over people without dancing around all over the place.

This may change since they're nerfing bt% gear though.

I love all the bullshit theoretical stuff going around in this forum, though. A combo HB will be better at breaking tackles and utilizing tackle breaking SAs than any elusive build. That's a fact.
 
Forbin
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Originally posted by taurran
I love all the bullshit theoretical stuff going around in this forum, though. A combo HB will be better at breaking tackles and utilizing tackle breaking SAs than any elusive build. That's a fact.


^ Bullshit theoretical stuff. lawl
 
MileHighShoes
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Originally posted by taurran
I love all the bullshit theoretical stuff going around in this forum, though. A combo HB will be better at breaking tackles and utilizing tackle breaking SAs than any elusive build. That's a fact.


Lol dude... haven't you learned anything from this game... there are NO absolutes. Elusives get better ALG's in carrying, agility, and speed... all part of the break tackle roll, but that doesn't mean anything, none of this means anything.

With the same investment in power through... a combo back with the same stats as an elusive back will have a slightly higher success rate in power through. With the same investment in Strength, a combo back will end with more strength than an elusive back due to ALG's. But actual end game points for these stats vary based on build strategies. And elusives tend to run outside against DB's with 40-60 tackling, while a combo back may be sent inside against Tackles with 70-85 tackling and ILB's with 60-80 tackling. We can go on and on about specific situations and schemes andbuild strategies... but there are NO absolutes in this game. Never have been, never will be. Unless we're talking about speed... speed will always be an absolute.
 


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