His effective level is 70, so I must be doing something decently, but since this is my 1st player this high, looking for direction on how to finish him off.
My current plan is to use the BT's to take the Cover Up SA to 4, then will start to save BT's to buy AEQ, which I don't have any yet...
As for skills, I will use any level SP's to take Carrying and then Vision to 3rd cap. Anything after that will go into Catching.
This sound like a good plan, or should I change things and if so, why?
E. Smith (Lv. 55 HB)
Ht/Wt: 6'1", 180lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $9000
Skill Points: 0
Training Points: 0
Bonus Tokens: 6
Veteran Points: 0
Next Level: 127/1000
Attributes
Physical Attributes
Strength: 61.56
Speed: 120.31 (+34)
Agility: 80.31
Jumping: 31.2
Stamina: 49.13
Vision: 62.31
Confidence: 49.56
Football Skills
Blocking: 10.2
Catching: 49.13
Tackling: 8
Throwing: 12.2
Carrying: 65.31
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 5
First Step: 5
Juke: 5
Spin: 5
Power Back Abilities
Cover Up: 3
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Open Field Fake: 4
Veteran Abilities
Quick Feet: 15
Short Yardage Monster: 11
Slippery: 15
Current Bonuses/Penalties
Spin chance: +30%
Head Fake chance: +30%
Juke chance: +30%
My current plan is to use the BT's to take the Cover Up SA to 4, then will start to save BT's to buy AEQ, which I don't have any yet...

As for skills, I will use any level SP's to take Carrying and then Vision to 3rd cap. Anything after that will go into Catching.
This sound like a good plan, or should I change things and if so, why?
E. Smith (Lv. 55 HB)
Ht/Wt: 6'1", 180lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $9000
Skill Points: 0
Training Points: 0
Bonus Tokens: 6
Veteran Points: 0
Next Level: 127/1000
Attributes
Physical Attributes
Strength: 61.56
Speed: 120.31 (+34)
Agility: 80.31
Jumping: 31.2
Stamina: 49.13
Vision: 62.31
Confidence: 49.56
Football Skills
Blocking: 10.2
Catching: 49.13
Tackling: 8
Throwing: 12.2
Carrying: 65.31
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 5
Head Fake: 5
First Step: 5
Juke: 5
Spin: 5
Power Back Abilities
Cover Up: 3
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Open Field Fake: 4
Veteran Abilities
Quick Feet: 15
Short Yardage Monster: 11
Slippery: 15
Current Bonuses/Penalties
Spin chance: +30%
Head Fake chance: +30%
Juke chance: +30%





























