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Forum > Pee Wee Leagues > Best early S21 PW passing plays...
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zmj44
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Originally posted by RaphaneKnight
It's the overpersuing that actually made those plays work at least at the PW level. Still there are at least 3 ways to stop the
WR screen play. If there are coordinators that can stop those plays, why fix them? Why even have them in the playbook
when they are going to make those plays completely useless. Might as well remove them from the playbook.

True victory for the lazy DCs, one less play to worry about.


There are ways to stop every play, great builds is one of them obviously. But there are very few ways to stop them without sacrificing the rest of your play for that formation.

Completely useless? You think that they should allow the bug to keep happening just so the play can "work"? I am probably misunderstanding you right now but thats what im taking from it.

Also the WR screen is the same pretty much and the FB screen is even worse now...

EDIT: the WR screen actually isnt overpowered anymore, but is still very useful as the HB gets in front of the CB1 70% of the time
Edited by zmj44 on Mar 29, 2011 17:39:30
 
RaphaneKnight
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Originally posted by zmj44

Also the WR screen is the same pretty much and the FB screen is even worse now...


Good then it's working as intended. The fact that you don't have to sacrifice anything on your defense to stop those plays is
the real problem. It's a complete joke when you have teams that comes up with a base type defense that is good against everything
and just hang with it the entire season and still have success.

The whole purpose of scouting is to try to predict what your opponent is going to do and it's your job as a coordinator to game plan according to it. Besides, you don't need to sacrifice much to stop the WR screen from the single back formation. That play isn't all that difficult to stop. I knew about that play all the way back in S18, and nobody whined about it because it wasn't called frequently. In fact I tried to save that play for conf final or league championship game, just saved it too long and backfired.

EDIT: WR screen was never overpowered
Edited by RaphaneKnight on Mar 29, 2011 18:07:05
 
zmj44
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Originally posted by RaphaneKnight
Good then it's working as intended. The fact that you don't have to sacrifice anything on your defense to stop those plays is
the real problem. It's a complete joke when you have teams that comes up with a base type defense that is good against everything
and just hang with it the entire season and still have success.


The whole purpose of scouting is to try to predict what your opponent is going to do and it's your job as a coordinator to game plan according to it. Besides, you don't need to sacrifice much to stop the WR screen from the single back formation. That play isn't all that difficult to stop. I knew about that play all the way back in S18, and nobody whined about it because it wasn't called frequently. In fact I tried to save that play for conf final or league championship game, just saved it too long and backfired.

EDIT: WR screen was never overpowered



Thats the main reason I actually have come to like the sim changes every season and every game even...keeps everybody guessing. Its just a game to have fun

Yeah the WR screen is easy to hold to a few yards every time, i personally dont mind giving up 3 yards every time because nobody will call it that often (mind you, I haven't done that the past few games because those 3 yards have turned into 6 )

Haha yeah I knew you'd say that it wasn't overpowered...it wasn't, it just caught many DCs by surprise...which is good
 
RaphaneKnight
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Originally posted by zmj44

Thats the main reason I actually have come to like the sim changes every season and every game even...keeps everybody guessing. Its just a game to have fun

Yeah the WR screen is easy to hold to a few yards every time, i personally dont mind giving up 3 yards every time because nobody will call it that often (mind you, I haven't done that the past few games because those 3 yards have turned into 6 )

Haha yeah I knew you'd say that it wasn't overpowered...it wasn't, it just caught many DCs by surprise...which is good


Yeah, and it's not like I'm saying the sim is perfect and we don't need any changes

But just curious if the limited playbook/play calling is the direction we want to go. Whether it's intentional or not on bort's part he did end up making the sim very playable in PW where the variance is high enough that you have to make adjustments on game to game basis.

I'm all in for improving the sim and changes but it should be done cautiously. Or they'll end up creating bigger problems and making it worse.
 
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