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T LIGHT
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Originally posted by darncat
Originally posted by T-Styles

The real question is how dual qb's do in losing games. I like making a pure running qb, you can specialize him more and then just have them do dump downs or short passes. Mine is built maining as a runner and even in the last game we lost he had over 80 yards on 6 carries and lead team in rushing that game. On top of that they are not designed running plays. I upgraded my spin and juke last 3 games and it made a difference.

http://goallineblitz.com/game/player_game_log.pl?player_id=2143193


thats fine and dandy in games that don't matter.

if they do matter, you need to win. win.
look at any game my team has every played against a team with a run only QB.
negative yards, every game. QBs that you wont get a candle to we 'held' to nearly -100 yards rushing in a game.

any DC that is wise and experienced can easily stop a run only QB.
u got to have a dual threat QB to keep the D guessing. if the D isnt guessing the D is winning.
that is the name of the game when the games matter.

when they dont, u can get anything to work.
but thats not how you create legends.



To go off of this scenerio. Like yo usaid when you have to win. At what point do defenses force a qb to throw. I have a scrambler with high agility and speed. I am not looking long term with him. Just a few years and the speed at pee wee level can be dominate. Like I said, around what season or what level will he have to be able to throw to keep the D honest?
 
Melchisedec
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Just curious. I'd like to know what ya guys would think of that end build.

(Without EQ and I'd get perhaps 2 AEQ)

Position: qb_scrambler
Season: 13
Day: 1
Level: 74
XP: 817
VA XP: 800
VA: 68
Bonus Tokens: 594
Training Points: 2
SP: 0

Training Status:
strength : 99%
speed : 73%
agility : 5%
jumping : 0%
stamina : 16%
vision : 33%
confidence : 47%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 38%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 77.71
speed : 77.71
agility : 102.77
jumping : 6
stamina : 42
vision : 84.77
confidence : 39.71
blocking : 8
throwing : 77.76
catching : 8
carrying : 75.71
tackling : 7
kicking : 8
punting : 8

Top SA Tree: | 4 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 6 | 6 | 10 | 6 | 5 |
Additional SA Tree: | 0 | 44 | 13 | 3 | 3 |
 
L_R~Cult~
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I think there is a difference between scrambling QBs and rushing QBs.

If you're going for a scrambling QB I think its crazy not to pump your 3 majors since their ALG are insane. Even if you only aim for lower caps early on the ALG will still net you an additional 20 +/- points by end build.
 
naraic
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Originally posted by T LIGHT

To go off of this scenerio. Like yo usaid when you have to win. At what point do defenses force a qb to throw. I have a scrambler with high agility and speed. I am not looking long term with him. Just a few years and the speed at pee wee level can be dominate. Like I said, around what season or what level will he have to be able to throw to keep the D honest?


The playoffs. A PeeWee team that has an attentive DC can shut down a running QB all day long. The playoffs will usually have attentive DCs.
 
Shrazkil
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Originally posted by Melchisedec
Just curious. I'd like to know what ya guys would think of that end build.

(Without EQ and I'd get perhaps 2 AEQ)

Position: qb_scrambler
Season: 13
Day: 1
Level: 74
XP: 817
VA XP: 800
VA: 68
Bonus Tokens: 594
Training Points: 2
SP: 0

Training Status:
strength : 99%
speed : 73%
agility : 5%
jumping : 0%
stamina : 16%
vision : 33%
confidence : 47%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 38%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 77.71
speed : 77.71
agility : 102.77
jumping : 6
stamina : 42
vision : 84.77
confidence : 39.71
blocking : 8
throwing : 77.76
catching : 8
carrying : 75.71
tackling : 7
kicking : 8
punting : 8

Top SA Tree: | 4 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 6 | 6 | 10 | 6 | 5 |
Additional SA Tree: | 0 | 44 | 13 | 3 | 3 |


Speed is alittle too low, especially with not having 4 AEQ. stamina needs at least capped at 49 , if not near 60 (i know that ones tough). In my opinion too many SA's in the bottom tree, and no spin is a major mistake. Throwing alittle low, agility a touch high.
 
Theodor
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How about this build?

Player Build
Position: qb_scrambler
Season: 12
Day: 1
Level: 73
XP: 535
VA XP: 200
VA: 68
Bonus Tokens: 1287

Attributes:
strength : 68.6
speed : 82.6
agility : 84.49
jumping : 33 <- (Light training at the end of his career)
stamina : 58
vision : 89.49
confidence : 60.6
blocking : 8
throwing : 84.49
catching : 8
carrying : 68.6
tackling : 6
kicking : 8
punting : 8

Top SA Tree: | 2 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2 | 2 | 4 | 2 | 2 |
Additional SA Tree: | 5 |
Edited by Theodor on Jun 17, 2011 14:35:57
Edited by Theodor on Jun 17, 2011 14:26:01
 
Shrazkil
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Originally posted by Theodor
How about this build?

Player Build
Position: qb_scrambler
Season: 12
Day: 1
Level: 73
XP: 535
VA XP: 200
VA: 68
Bonus Tokens: 1287

Attributes:
strength : 68.6
speed : 82.6
agility : 84.49
jumping : 33 <- (Light training at the end of his career)
stamina : 58
vision : 89.49
confidence : 60.6
blocking : 8
throwing : 84.49
catching : 8
carrying : 68.6
tackling : 6
kicking : 8
punting : 8

Top SA Tree: | 2 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2 | 2 | 4 | 2 | 2 |
Additional SA Tree: | 5 |


If you have a piece in spin it looks damn good. (to make spin 11)That would be a very capable duel threat QB.
 
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