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Forum > Position Talk > D Line Club > Strong Base SA for a Run Stuffer DT?
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Rod Long
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Originally posted by Rage Kinard
You can get them 1 on 1 if you are rushing 4 since both DTs can't be double teamed if you are rushing 4 and teams are blocking with 5. The problem is that with all the QBs having quick release maxed, if you break a block up the middle, QB throws it almost immediately.

http://goallineblitz.com/game/replay.pl?game_id=1574553&pbp_id=12233606 - would 90 speed help there? Maybe


I don't think between 80-90 speed on dts will play a difference. I am still of the belief that the vision cone of the quarterback is buffed way too heavily for "up the middle rushes". DTs don't stand a chance. They will just get the ball off sooner when it should degrade morale/play quality even more when pressure comes up the middle. But thats just logic and real football. Pressure up the middle should destroy a play whether it results in a sack or not.

So either they need to fix the vision cone of the qb to be less sensitive to up the middle rushers (perhaps starting their cone beyond the line of scrimmage or penalizing a qbs reaction to play quality when onrushing DTs penetrate the vision cone) or severely degrade play/pass quality for hurries.

Or they could think outside the box and come up with an affective trait like "morale" where a "glare" of an onrushing DT has a negative effect. Hmmm....wonder what dotball would be like if it worked like that..
 
DaMayan
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Originally posted by direfire
I'm pretty sure I read a bort quote that said strong base only works on passing plays.

Yup he did. And he also explained what it really did in big detail once:
It increases the max-pushback vector-limit.

Which means you can push back the Oline blocking him further per push then without it. You need to be able to though, he explained that there is a basic limit on how far an olineman can be pushed back. The SA expands this limit.

It shouldnt help for revcaking as it happens afterwards:
If you win a breakblock roll you roll for a revcake and if you fail that you roll for the pushback.

At least this is what i remember of that conversation, which probably was about 2 years ago.
 
Rage Kinard
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Originally posted by DaMayan

Yup he did. And he also explained what it really did in big detail once:
It increases the max-pushback vector-limit.

Which means you can push back the Oline blocking him further per push then without it. You need to be able to though, he explained that there is a basic limit on how far an olineman can be pushed back. The SA expands this limit.

It shouldnt help for revcaking as it happens afterwards:
If you win a breakblock roll you roll for a revcake and if you fail that you roll for the pushback.

At least this is what i remember of that conversation, which probably was about 2 years ago.


remember, there is a series of rolls though, and scores carry over. So if you win the push back on one roll, then it could effect the score for the next roll.

Technically, momentum only applies to the very first roll of an engagement. However, because the score from the initial roll carries over, it has an indirect effect for the remainder of that hold block/break block struggle. Strong Base could have the same type of effect.
 
risico
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I'm still of the opinion that QBs are way too good at moving within the pocket given the way most of them are built.

If moving well inside the pocket required more agility/speed then we might see more sacks from DTs.

IRL a lot of times you see DT sacks as a result of outside pressure that forces the QB to step up into the pocket. You don't see that much in GLB.
 
tautology
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Originally posted by risico
I'm still of the opinion that QBs are way too good at moving within the pocket given the way most of them are built.

If moving well inside the pocket required more agility/speed then we might see more sacks from DTs.

IRL a lot of times you see DT sacks as a result of outside pressure that forces the QB to step up into the pocket. You don't see that much in GLB.




QBs don't step up, and when they do they seem to be able to hang tough in a mosh pit of D and O linemen for an improbably long time, and then toss a 30+ yard bomb with alarming accuracy.

It's not nearly as frequent or as bad as I have seen in some seasons, but it does still happen.

http://goallineblitz.com/game/replay.pl?game_id=1579546&pbp_id=12780906



 
Rod Long
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So if strong base allows for a much larger separation wpuldnt pairing that with first step be ideal
 
risico
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Originally posted by tautology


QBs don't step up, and when they do they seem to be able to hang tough in a mosh pit of D and O linemen for an improbably long time, and then toss a 30+ yard bomb with alarming accuracy.

It's not nearly as frequent or as bad as I have seen in some seasons, but it does still happen.

http://goallineblitz.com/game/replay.pl?game_id=1579546&pbp_id=12780906





Yeah, a collapsed pocket needs to have more of an effect on QBs' pass quality. Even when guys are being blocked, if the defense collapses the pocket the QB should rarely be able to make a great throw.

RB blocking ability is also alarmingly good. For having invested nothing into trying to block defenders, they seem to pick up blitzers well and hold their own for a few ticks against defensive linemen and blitzers.
 
Wolfkill
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Originally posted by tautology


QBs DO step up, and when they do they seem to be able to hang tough in a mosh pit of D and O linemen for an improbably long time, and then toss a 30+ yard bomb with alarming accuracy.

It's not nearly as frequent or as bad as I have seen in some seasons, but it does still happen.

http://goallineblitz.com/game/replay.pl?game_id=1579546&pbp_id=12780906





I like Marino references....
In the world of GLB tho, it shouldn't happen .
 
Rod Long
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Originally posted by risico
Yeah, a collapsed pocket needs to have more of an effect on QBs' pass quality. Even when guys are being blocked, if the defense collapses the pocket the QB should rarely be able to make a great throw.
.


yup been posting this for over 5 seasons
 
direfire
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Originally posted by DaMayan

Yup he did. And he also explained what it really did in big detail once:
It increases the max-pushback vector-limit.

Which means you can push back the Oline blocking him further per push then without it. You need to be able to though, he explained that there is a basic limit on how far an olineman can be pushed back. The SA expands this limit.

It shouldnt help for revcaking as it happens afterwards:
If you win a breakblock roll you roll for a revcake and if you fail that you roll for the pushback.

At least this is what i remember of that conversation, which probably was about 2 years ago.


That's what I thought but I'm getting a ton of mixed answers on this. Some people say it works only on pass plays and some say it works on run plays too. I must have a definite answer .
 
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