^This player (closed at the mo, sorry) has confidence at 81, and a superior build to the other one (34% hold block for a start) and I'm not too keen on how he performs. He can do OK at Pro but has been killed from time to time by the better players. His build isn't exactly great though.
Confidence is a tricky one because they will change the sim several times before the young players reach the top. At the moment though it seems necessary to focus on other attributes to not be left behind.
I've given up on all morale SA's, VA's and Confidence. I have an OT which has finished #1 in the league in Pancakes in 3 of the last 4 seasons. Showboat Blocker seemed like a logical addition to his arsenal to demoralize DE's. Game after game the opposing DE gets pancaked all game long, and every once in a while he will get a sad face in the 4th quarter. No difference from before I added Showboat Blocker.
I've experimented on other OT's with Absorb Pain, Pummel, and different degrees of Confidence. I don't see a difference with their morale, or the effect on the defender.
At some point either the morale system has to work properly, or it has to be dropped all together. I vote for the latter. Trying to simulate a game is one thing, but trying to simulate emotional reactions is quite another. I don't think it is reasonable to believe that these dots can emulate human emotions based on a few attributes and SAs.
Originally posted by djp68 I've given up on all morale SA's, VA's and Confidence. I have an OT which has finished #1 in the league in Pancakes in 3 of the last 4 seasons. Showboat Blocker seemed like a logical addition to his arsenal to demoralize DE's. Game after game the opposing DE gets pancaked all game long, and every once in a while he will get a sad face in the 4th quarter. No difference from before I added Showboat Blocker.
I've experimented on other OT's with Absorb Pain, Pummel, and different degrees of Confidence. I don't see a difference with their morale, or the effect on the defender.
At some point either the morale system has to work properly, or it has to be dropped all together. I vote for the latter. Trying to simulate a game is one thing, but trying to simulate emotional reactions is quite another. I don't think it is reasonable to believe that these dots can emulate human emotions based on a few attributes and SAs.
What he said.
You are not logged in. Please log in if you want to post a reply.